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Show HN: A website/app to help manage your game library

gamenode.app

31–40 of 46 posts

Re: Show HN: A website/app to help manage your game library

#31
post #25

I built mal for videogames too over 10 years ago. A friend also did individually. And I know at least 5 other sites that are "mal, but videogames" or have similar features. Imo the concept is a waste of time until there are APIs for each console/store to fetch user data and automate libraries. Most users don't bother and the few that do already have accounts spread on like 10 different sites for this kind of thing. P…

Thanks! I understand where you're coming from, when we launched the first open beta we honestly didn't have any feature that we could use to argue "hey, you should use this instead!".

I personally think there's a overlap between people willing to manage their anime library, and people willing to manage their gaming library. Both have tons of options, and most will choose none.

But take MyAnimeList, for example: A mainly English-speaking audience, so we could assume most users are either using Crunchyroll/Netflix/Hulu, or the hundred possible options for piracy. But they still come back to update their profile in MAL every once in a while, despite all the options they have - and we have users which do exactly that too. We're trying our best to offer a solid management experience (e.g. mobile users may press and hold in any cover to manage a game, and desktop users have that directly at hover, and other QoL), and offer features on top of that. Our PSN and Steam integration are very recent, we only launched them ~8m in, and so is our mobile version. All of our users are basically early adopters, but they still log-in once or twice a week, and our only way of changing that is offering more reasons to stay online. That's why we're also building social-related stuff, like the Posts system, the reviews, and etc. We think users are way more likely to stay with us if they can interact with other people. This is kinda what Anilist is doing too.

Re: Show HN: A website/app to help manage your game library

#32
post #30

Earlier quoted context omitted.

To be honest, we don't even have a desktop app currently, though we do plan to make one. IMO Playnite is a behemot and it's very hard to overtake it, so maybe the best course of action would be to create a plugin to help sync their library data with ours (?). We both use IGDB data so it shouldn't be too hard. They also have a more robust store sync system going for them. But feature wise, the main difference is that…

> IMO Playnite is a behemot and it's very hard to overtake it Why do you need to overtake it? Playnite is open source, you could contribute to it to make it better.

I meant that in a "we're building our own alternative" kind of way. That's why i said it makes more sense to contribute with a plugin for it.

Re: Show HN: A website/app to help manage your game library

#33
post #26

Earlier quoted context omitted.

Since i don't have a Playstation console currently, can you tell me if disk games are also featured in your library? (E.g. other users may see them when they enter your profile) If they are, you could import them directly from our PSN integration.

Hmm the disc games don't show up in 'purchased' but do show up in 'played'. Not sure what the api offers. Of course, that only goes for discs that have been in the console at least once. Believe it or not, I have some still shrink wrapped.

Hmm i understand. I'm going to add this to our backlog and see how it can be done in the next weeks. Thanks!

Re: Show HN: A website/app to help manage your game library

#35
why is the black background a 1.5MB JPG[1]? and it even has a responsive counterpart[2] that's half a megabyte for mobile. surely it could have just been `background: #000`? I didn't go looking for issues, I just noticed the image load in jaggedly (not progressively encoded) and couldn't believe my browser would do that for a solid color fill. did you use AI to make the website?

[1] https://gamenode.app/img/desktop-bg.png

[2] https://gamenode.app/img/mobile-bg.jpg

Re: Show HN: A website/app to help manage your game library

#36

why is the black background a 1.5MB JPG[1]? and it even has a responsive counterpart[2] that's half a megabyte for mobile. surely it could have just been `background: #000`? I didn't go looking for issues, I just noticed the image load in jaggedly (not progressively encoded) and couldn't believe my browser would do that for a solid color fill. did you use AI to make the website? [1] https://gamenode.app/img/desktop-b…

The background is not solid black. There is a very subtle background image that is most visible on the top right corner. The contrast is so low though that it's very hard to see.

Re: Show HN: A website/app to help manage your game library

#39
post #37

I open the website. Cookie banner does not have reject option. I close the website.

Sorry, it's just there to say we use it, but we can't actually not store it since the only info we do store is your session's cookies (and only if you're logged in). We will look into adding it, but it won't do anything if you decide to login anyway :)

Re: Show HN: A website/app to help manage your game library

#40

why is the black background a 1.5MB JPG[1]? and it even has a responsive counterpart[2] that's half a megabyte for mobile. surely it could have just been `background: #000`? I didn't go looking for issues, I just noticed the image load in jaggedly (not progressively encoded) and couldn't believe my browser would do that for a solid color fill. did you use AI to make the website? [1] https://gamenode.app/img/desktop-b…

It's actually not a solid color background, but a very low opacity collection of game covers.

The same goes for mobile, where if you look closely you will see Dishonored 2's cover.

And no, it's not AI generated. We started working on it before ChatGPT made it's debut (yeah i know it's not the first LLM but no one considered vibe coding before it), and you can see our entire source code in Github.

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