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Ouya tops $8.5 million as Kickstarter campaign comes to a close

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21–30 of 86 posts

Re: Ouya tops $8.5 million as Kickstarter campaign comes to a close

#21

While everyone seems to be commenting on the impact this will have on hardware manufacturers, I'm more excited about the impact this will have on the big software distributors. I would love to see a disruption to the likes of EA. The console video gaming world has become, mostly, stagnant; full of sequels upon sequels. Current games are chocked full of DRM for overplayed, non-innovative titles. The market has become…

EA and Activision are the heroes gamers deserve. Honestly, when your target audience are people so devoted to a frivolous activity that they willing buy devices with no other purpose than to consume carefully curated content, it becomes hard to see them as anything other than a paycheck.

I suppose we should throw out our TV's while were at it

Re: Ouya tops $8.5 million as Kickstarter campaign comes to a close

#22

I really hope this silences the naysayers. The negativity around here has gotten out of hand lately. I personally want this project to succeed.

The "naysayers" as you say, bring up a lot of valid points that have nothing to do with the OUYA's ability to raise kickstarter money so this will probably not silence anyone.

If anything, the money raised only proves the fact that over 60k people jumped in on the bandwagon of a non-existent console with no controller design that plans to ship in an almost unrealisable timeframe.

I want people that try bold things to succeed as much as the next guy but my (and others') concerns about the OUYA are far more elaborated than their ability to raise money.

Re: Ouya tops $8.5 million as Kickstarter campaign comes to a close

#23

I really hope this silences the naysayers. The negativity around here has gotten out of hand lately. I personally want this project to succeed.

I don't think that anyone doesn't want it to succeed. There are a lot of valid reasons as to why this can easily fail. No one is saying, "You know what, screw that Ouya company." They are merely saying, "You know what, Ouya looks pretty cool, but how are they actually going to solve problem Foo and Bar?"

Re: Ouya tops $8.5 million as Kickstarter campaign comes to a close

#24

47126 Ouya 7755 Ouya + Controller 2500 Ouya + 2 Controllers 826 Ouya Dev Kits By April 2013. Good luck guys~ It's interesting to note some figures; if you assume $50 US per ouya that's $2,910,350 or 33% of the collected costs to make the hardware; double that to a guess of $100 per unit and you looking at ~68% of the collected Kickstarter. Realistically the hardware is probably relatively cheap to manufacture in bulk…

>47126 Ouya

>7755 Ouya + Controller

I thought that sounded odd. All have a controller, the second is 'limited edition brown'.

As for costs.. i am guessing they will probably make an order for 100k? (They have the cash, plenty of time for more pre-orders, and surely expect to sell some after launch, and they are tiny so easy to store). At those quantities my guess for a cost breakdown; SOC; $15, nand $3, wireless radios $6, case $5, power $4, controller $10, battery $2. So i think $50 is realistic, they will need FCC certification etc. Keep in mind they are (planning) making them for almost 9 months out, tegra 4 will no doubt be out, nand prices will be lower, tiny case, low power, cheap looking controller (sorry).

Re: Ouya tops $8.5 million as Kickstarter campaign comes to a close

#25
post #4

This kind of money is clearly a message the world needs a product like this. Hopefully existing players (Sony, M$) will think about it a bit. I hate the fact that my PS3 is still considered the latest generation of consoles and is now more than 5 years old.

I personally stop reading anything whenever I read "M$". Like, I literally did not read the last half of your post.

Re: Ouya tops $8.5 million as Kickstarter campaign comes to a close

#26

$8,580,682 (from 63,277 backers) - keep perspective guys. 60k - That's like one week of sales of one of the consoles in Japan only. And those aren't even pushed units numbers. Not to mention amount of money that rolls in the likes of EA titles. It's all nice and all, but nowhere near disruptive word.

Woah, let them actually make the thing and bring it to market before you write them off. It's grossly unfair to compare their fundraising efforts to the total sales of established console games... At this point, anyway.

Re: Ouya tops $8.5 million as Kickstarter campaign comes to a close

#27
post #21

Earlier quoted context omitted.

EA and Activision are the heroes gamers deserve. Honestly, when your target audience are people so devoted to a frivolous activity that they willing buy devices with no other purpose than to consume carefully curated content, it becomes hard to see them as anything other than a paycheck.

I suppose we should throw out our TV's while were at it

Not a bad idea imo. Just get a big PC screen:)

Re: Ouya tops $8.5 million as Kickstarter campaign comes to a close

#28
Very impressive! If I were Google, I'd buy the company immediately. With Google's backing, they could go into production with more speed, maybe even using the Nexus Q's USA-based manufacturer. I think once they've release the first Ouya, Google should start working on putting in more Google TV and Nexus Q features.

Re: Ouya tops $8.5 million as Kickstarter campaign comes to a close

#29
post #26

$8,580,682 (from 63,277 backers) - keep perspective guys. 60k - That's like one week of sales of one of the consoles in Japan only. And those aren't even pushed units numbers. Not to mention amount of money that rolls in the likes of EA titles. It's all nice and all, but nowhere near disruptive word.

Woah, let them actually make the thing and bring it to market before you write them off. It's grossly unfair to compare their fundraising efforts to the total sales of established console games... At this point, anyway.

I'm not writing them off - in fact I'm cheering up their effort. With this I was trying to say what it looks like in larger perspective. OUYA has a really, REALLY big hurdle in front of themselves in order for us to call them disruptive. OUYA being a success or not (more likely), one thing is for sure - I'm starting to like all these multi million projects on kickstarter. Big budgets and not from an investment company.

Re: Ouya tops $8.5 million as Kickstarter campaign comes to a close

#30
post #14

Hmmm...I think this probably will make it to completion, but not on their aggressive timeline. Prove me wrong Ouya! Also, not sure how many Ouya-specific games will make it out, but it should be great for emulation and media streaming.

The nice thing about OUYA being based on Android, is that developers can either make a game for "Android" and then just tweak it to run well on OUYA and with the controller, or they can make a game "specifically" for OUYA, and then just port it to all Android devices. So either way they can get access to a huge user base for the same game, regardless of how big OUYA's base is. Google could've had this advantage as we…

With respect: if you think it's as simple as just "tweaking" to go from a ten-foot viewing distance with a controller to a touchscreen at no more than thirty inches, you have a crippling lack of perspective on games.

This "just port to our completely different model out games, no big deal bro" messaging is actually what the Ouya people have themselves said and it's a major reason I'm convinced they're not competent or want cheap, bad games. If they bothered to study what has come before,they would have looked at the difficulty of a good port from the 360 to WP7 via DNA. But either they didn't our they did and want is to pay no attention to the man behind the curtain.

Oh--and they want to release for April 2013 and have zero developer documentation. Reminds me why these guys are seen as being on the up and up?

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