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Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

github.com

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Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#12
post #4

Classic AoE-playing Hacker News-types might also enjoy 0 A.D. It's free and fun, but definitely humbling if you consider yourself a master strategist: https://play0ad.com/

i love 0ad so much but it runs AWFULLY as soon as you get a fun number of units on the map.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#14
post #4

Classic AoE-playing Hacker News-types might also enjoy 0 A.D. It's free and fun, but definitely humbling if you consider yourself a master strategist: https://play0ad.com/

i love 0ad so much but it runs AWFULLY as soon as you get a fun number of units on the map.

I haven't had an issue with that personally (played on and off for almost 10 years), though I imagine it could be an issue on some older hardware. Massed units will cause lag in big team games where there's 4 armies clashing, though that might be more of a network thing.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#15

How do you put a Terms of Use with an AGPL license? Isn't this a "further restriction" which the license says you can remove?

Seems more like a CYA thing to prevent takedowns

It's CYA if it's meaningless.

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#18
post #16

Earlier quoted context omitted.

Seems more like a CYA thing to prevent takedowns

What's CYA?

It stands for "Cover Your Ass".

Wikipedia explains it as "an activity done by individuals to protect themselves from possible subsequent criticism, legal penalties, or other repercussions, usually in a work-related or bureaucratic context."[1]

[1] https://en.wikipedia.org/wiki/Cover_your_ass

Re: Web Server for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline

#19
I'm sure the answer could be found in this repo somewhere but its above my head- does aoe2 DE rely mostly on p2p for multiplayer? I assume it does and the regional servers are just used for matchmaking, and all the actual game logic is running on the clients. I base that on the fact that map hacks are possible and that one player lagging lags the game for everyone, but there are often conflicting claims when it's brought up on aoe forums
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