I'm only a couple of weeks in. But it's giving me a break from my programming language that I was working on. (It's a template language, also written in C, also cross-platform, that has a jit compiler with a bytecode fallback.)
Ask HN: What are you working on? (March 2025)
181–190 of 1001 posts
Re: Ask HN: What are you working on? (March 2025)
#182I'm beta testing a SaaS called ChimeraHR that helps bridge the divide between developers and HR when it comes to assessing programmer's skill. The main idea is that the programming languages we use reveal a lot about how we think and problem solve. When devs put their top languages on their resumes, they are also saying a bit about how they prefer to work and what they value. This signal is largely lost on HR since a…
Re: Ask HN: What are you working on? (March 2025)
#183I developed multi-ssh, it's a command-line utility designed to simplify the management of simultaneous SSH connections to multiple remote servers. It leverages tmux to create organized sessions, allowing you to interact with servers in separate panes within a single window or in individual windows per server. Features include synchronized input across panes, executing commands on all servers, copying files using rsyn…
Re: Ask HN: What are you working on? (March 2025)
#184Re: Ask HN: What are you working on? (March 2025)
#185A library that procedurally generates datasets for training reasoning models (like o1/r1) with verifiable rewards.
Re: Ask HN: What are you working on? (March 2025)
#186I have been filling my brain. A long time ago I played around with neural net stuff and had some fun making tiny little things. To give an idea of time frame, this was before people were using ReLU. Going back to it after the recent advances was incredible seeing how much has happened. So many times I'd see something and wondered how I could have missed it the first time only to realise it hadn't been invented yet wh…
This is a good thing. One requires smoothed pathways to run!
Re: Ask HN: What are you working on? (March 2025)
#187I recently completed Valence: a language with polysemantic programs https://danieltemkin.com/Esolangs/Valence on GitHub: https://github.com/rottytooth/Valence
Older work includes Folders: code written as a pattern of folders: https://github.com/rottytooth/Folders , Entropy: where data decays each time it’s read from or written to: http://entropy-lang.org/ and Olympus: where code is written as prayer to Greek gods, who may or may not carry out your wishes: https://github.com/rottytooth/Olympus (a way to reverse the power structure of code, among other things).
I have three more to complete in the next few months.
Re: Ask HN: What are you working on? (March 2025)
#188https://marketplace.visualstudio.com/items?itemName=Ridvay.r...
Re: Ask HN: What are you working on? (March 2025)
#189The goal is to build a discovery system/algo that surfaces stickiness and fun to give developers a tighter publish/iterate feedback loop so they can really hone their craft on a shorter time frame.
If you have a prototype of a game that can be hosted as a static frontend web rotting away in your "projects/" directory feel free to toss it up on the site. Bugs beware :)
Re: Ask HN: What are you working on? (March 2025)
#190We're building https://tripjam.com after being frustrated with planning trips in regular group chats and trying to organize information across multiple apps. It combines: - Group chat that keeps all travel discussions in one thread - Interactive maps where everyone can pin locations and add notes - Collaborative itineraries that sync with your calendar - AI travel assistant that suggests activities and helps optimize…