I'll take this opportunity to drop the fact that I'm kind of obsessed with the book "Piranesi", where the main character (named after the artist in the article) survives in a world which is just endless corridors of classical architecture, statues, and staircases. It's an incredibly calming experience, I've listened to the audiobook over 10 times before sleep. Highly recommended.
Piranesi's Perspective Trick (2019)
21–30 of 92 posts
Re: Piranesi's Perspective Trick (2019)
#22Re: Piranesi's Perspective Trick (2019)
#23> it isn’t possible to construct a camera or a computer program to render a view that does this Hmmm > The mathematics of this is quite simple If so then surely a program could be written
So maybe the author was just saying if the work was drawn with "true" perspective throughout, there isn't a programmatic way of converting the entire thing over to Piranesi. That's at least how I read it, I'm curious about it too!
Re: Piranesi's Perspective Trick (2019)
#24> By legibility I mean that the Piranesi distortion is easier to read, and that to anyone unfamiliar with photographs, that hasn’t grown up with TV, photographs and magazines, the Piranesi version would look much better, and the true perspective would look rather odd. I think this is a key point that people are often unaware of. For instance, whenever I see a modern artist who has painted photorealistic art, I read d…
> rather we ignore the blurry parts unless we specifically try to notice them, and anything we try to focus on becomes sharp. Unrelated to perspective: Artists often put more detail in places that you're "supposed to" look at, and leave other things more as a blurry sketch, and our eyes naturally don't linger on those parts. What's interesting to me is that I can often recognize AI art by the way it doesn't make use…
Re: Piranesi's Perspective Trick (2019)
#25I wonder what would happen if we'd render videos using it, and maybe games? Could this be a solution to better graphics? Would movement ruin it? Please tell me!
Re: Piranesi's Perspective Trick (2019)
#26I'll take this opportunity to drop the fact that I'm kind of obsessed with the book "Piranesi", where the main character (named after the artist in the article) survives in a world which is just endless corridors of classical architecture, statues, and staircases. It's an incredibly calming experience, I've listened to the audiobook over 10 times before sleep. Highly recommended.
[0] which used footnotes to great effect
Re: Piranesi's Perspective Trick (2019)
#27Well given that this is HN, if there's any forum where somebody has experience contributing to GIMP, it should be here. Any takers?
Re: Piranesi's Perspective Trick (2019)
#28TIL.
It makes absolute sense, but I never even thought about doing it that way. I was trained as an artist, and I always did perspective the "classic" way. It's entirely possible that this might not work on some subject matter, but it works great on buildings.
Re: Piranesi's Perspective Trick (2019)
#29> it isn’t possible to construct a camera or a computer program to render a view that does this Hmmm > The mathematics of this is quite simple If so then surely a program could be written
It confused me too, and maybe I am wrong, but I took it to mean, "can't render an existing (i.e. non-Piranesi) view into Piranesi perspective." Meaning, if you're an artist starting from scratch, you could do it (using the math given)--and some of those examples seem like aspects of one drawing employ Piranesi perspective while others don't. So maybe the author was just saying if the work was drawn with "true" perspe…
Re: Piranesi's Perspective Trick (2019)
#30[0] https://dev.epicgames.com/documentation/en-us/unreal-engine/...