Here's a few more definitions of agents: Agents are a coupling of perception, reasoning, and acting with preferences or goals. They prefer some states of the world to other states, and they act to try to achieve the states they prefer most (this book) AI agents are rational agents. They make rational decisions based on their perceptions and data to produce optimal performance and results. An AI agent senses its envir…
this is wrong, it's almost impossible to build a fully-rational (in the Game-Theoretic sense) agent for almost any real life usecase, except some textbook toy problems.
There are many levels of Intelligence/Cognitions for Agents.
Here's an incomplete hierarchy out of my head (the real classification will deserve a whole blog post or a paper):
- Dumb/NPC/Zero-Intelligence
- Random/Probabilistic
- Rule-based / Reflexive
- Low-Rationality
- Boundedly-Rational
- Behavioral (i.e. replicating a recorded behavior of a real-life entity/phenomena)
- Learning (e.g. using AI/ML or simple statistics)
- Adaptive (similar to learning agents, but may take different (better) actions in the same situation)
- [Fully-]Rational / Game-Theoretic
"A rational actor - a perfectly informed individual with infinite computing capacity who maximizes a fixed (non-evolving) exogenous utility function"[1] bears little relation to a human being.[2]--
[1] Aaron, 1994
[2] Growing Artificial Societies -- Joshua M. Epstein & Robert L. Axtell