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Rust has three major issues: - compile times - compile times - compile times Not a problem for small utilities, but once you start pulling dependencies... pain is felt.
If it's something I'm actively developing, the compile is incremental, so it doesn't take that long.
What does often take longer than I'd like is linking. I need to look into those tricks where you build all the infrequently-changing bits (like third-party dependent crates) into a shared library, and then linking is very quick. For debug builds, this could speed up my development cycle quite a bit.