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A look at the creative process behind Bluey and Cocomelon (2024)

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Re: A look at the creative process behind Bluey and Cocomelon (2024)

#62

Earlier quoted context omitted.

I cannot recommend Bluey enough. It’s made me, a 40 year old father of one, ugly cry. And I’m not one to cry from watching a show. If you hate Cocomelon like me, you’ll love Bluey. It’s like the polar opposite of it.

Can you help me understand why you feel that a show inducing ugly crying is desirable?

The appeal is in the strong emotions which it induces. The crying is a side effect of this, not the appealing factor in itself.

Re: A look at the creative process behind Bluey and Cocomelon (2024)

#63

Earlier quoted context omitted.

Is this a serious question?

Completely serious. I understand it's very ingrained in our culture at this point that this is a thing people do. But, if I decontextualize enough mentally, it starts to feel quite strange: manipulating one's brain into having a negative emotional reaction.

That’s where the confusion is; it’s not a negative reaction. It’s an intense emotional reaction, sure, but not inherently negative or bad.

Re: A look at the creative process behind Bluey and Cocomelon (2024)

#64
post #13

Note _ Well _ The show’s popularity has led to some people buying Blue Heelers as a pet for their kids… which will probably backfire because they aren’t meant to be house dogs (Blue Heelers need an insane amount of exercise and can be pretty aggressive) Heelers will demand four hours of an aerodynamic throwing stick tossed the length of a football field and back and then want a 5km run to the beach to cool down. Fail…

Yeah, owned one for 12 years and she was potentially nippy to anyone she didn't know from puppyhood. Was ball-obsessed, broke a lot of stuff and hated anyone wearing hi-vis.

Her destructiveness though was nothing on a German Shepherd.

Re: A look at the creative process behind Bluey and Cocomelon (2024)

#65

Earlier quoted context omitted.

Usually creative work and the arts are judged by their ability to move something inside of us to which you can say that crying is a proxy for that. It's effectively saying it's good art.

Right, that's a bit circular though. It isn't a law of nature that humans should do anything that is considered "good art". Why do we want to synthetically manipulate our brains into an emotional reaction, especially in the case of a negative emotion?

Because it is a form of learning.

Also ugly crying is not always a negative reaction. It's empathy which is important to our survival (and also wonderful).

Re: A look at the creative process behind Bluey and Cocomelon (2024)

#66
Let's not forget the musical side of Bluey.

And I don't mean just the OST (there are 3 albums), Bluey can also serve to introduction your kids to a wide range of classical music.

https://blueypedia.fandom.com/wiki/Classical_Music_in_Bluey

https://open.spotify.com/playlist/3lXnsxg2AOj6QASadNBYcN (Spotify's Bluey classical music playlist.

Re: A look at the creative process behind Bluey and Cocomelon (2024)

#68

I’ve never let my kids watch cocomelon (or much screen time at all). But we do listen to cocomelon. It has some legitimately well done music IMO. For example “over the river and through the woods”.

I recommend the band They Might Be Giant's kids songs (some with great animated videos). Super catchy, fun and vaguely educational.

Especially the albums Here come the 1, 2, 3s and Here Comes Science.

Re: A look at the creative process behind Bluey and Cocomelon (2024)

#69

Earlier quoted context omitted.

Usually creative work and the arts are judged by their ability to move something inside of us to which you can say that crying is a proxy for that. It's effectively saying it's good art.

Right, that's a bit circular though. It isn't a law of nature that humans should do anything that is considered "good art". Why do we want to synthetically manipulate our brains into an emotional reaction, especially in the case of a negative emotion?

All emotional reactions are "manipulated" - we choose to expose ourselves to situations wherein we might feel emotional reactions of various sorts. Why is art, "negative" reactions or not, any different?

As another commenter points out, it's a good way of learning - about yourself, how you feel, about other perspectives. It's also, hopefully, a chance to grow - reflect on your past, your mistakes, how you've treated others.

Re: A look at the creative process behind Bluey and Cocomelon (2024)

#70
I've noticed that the best shows usually have two layers, allowing two otherwise incompatible audiences to share the same experience. This is also why old South Park episodes were so fun: it was fart and poop jokes, but it was also some societal commentary.
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