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Show HN: Factorio Learning Environment – Agents Build Factories

jackhopkins.github.io

91–100 of 225 posts

Re: Show HN: Factorio Learning Environment – Agents Build Factories

#91
post #27

Very cool and also pretty expected results tbh. Some thoughts: Factorio is a game that requires SIGNIFICANT amounts of thinking ahead, often requiring investments into things that won't pay off until much later and which might even significantly hamper initial development. Building a main bus vs spaghetti belts is one of the obvious examples here. Humans with a little bit of experience playing factorio know that whil…

A bus is absolutely not needed. I played through many early games and got to the launch without building a main bus.

Re: Show HN: Factorio Learning Environment – Agents Build Factories

#92

OK, You’ve permanently nerd-baited me, and I wish to apply for a job at the Anthropic Factorio lab immediately. I can’t tell from the paper or these comments if you’re sending multimodal data back — I’m guessing no, because many of these models aren’t multimodal. But some are — and of course we now have recently released Qwen 2.5 VLM which seems to be quite strong for its size. You harp on this lack of spatial abilit…

Currently it's a text-only modality environment but we are planning to support vision in the future. We did run a couple of tests and saw that including screenshots of the game state did not improve performance on the off-the-shelf models. As the complexity of the game state grew and the screenshots were filled with more entities, the models got even more confused and started hallucinating directions, entities etc or weren't capable of troubleshooting factories with apparent mistakes (i.e missing transport belt, wrongly rotated inserter). We think it's because the VLMs currently aren't good at spatial reasoning in high-detailed images, likely this would improve significantly with finetuning

Good point with MCP as well given it has been blowing up lately, we'll look into that!

Re: Show HN: Factorio Learning Environment – Agents Build Factories

#95
post #45

Tangentially: been wondering when we’d ever see the breakthroughs in LLMs trickle down to making better adversarial game AIs. Haven’t tried Civ 7 b/c of its terrible reviews, but I’d happily buy in if there were AIs that were more human-like and varied in their scheming

LLMs could bring the characters to life on the diplomacy screen. Not sure if Civ is the right game for it, though.

There is a guy on Twitch that is playing a Crusader Kings 3 game where (some of the) NPC characters are "played" by chatgpt, in that he gave instructions to it regarding what traits the character has, and has conversations in English with it. And somehow translates the results into the game, probably using some sort of a mod.

I don't remember the details, as I've only watched for a few minutes and found the whole thing boring, but he seems to have been going at it for a few weeks now, so it's probably working on some level.

Re: Show HN: Factorio Learning Environment – Agents Build Factories

#97
post #27

Very cool and also pretty expected results tbh. Some thoughts: Factorio is a game that requires SIGNIFICANT amounts of thinking ahead, often requiring investments into things that won't pay off until much later and which might even significantly hamper initial development. Building a main bus vs spaghetti belts is one of the obvious examples here. Humans with a little bit of experience playing factorio know that whil…

[deleted]

Re: Show HN: Factorio Learning Environment – Agents Build Factories

#99
post #27

Very cool and also pretty expected results tbh. Some thoughts: Factorio is a game that requires SIGNIFICANT amounts of thinking ahead, often requiring investments into things that won't pay off until much later and which might even significantly hamper initial development. Building a main bus vs spaghetti belts is one of the obvious examples here. Humans with a little bit of experience playing factorio know that whil…

[deleted]

Re: Show HN: Factorio Learning Environment – Agents Build Factories

#100
post #9

For the real frontier benchmark, at the edge of what humans will put up with, install Pyanodon's mod. The scale of it puts a real strain on your organizational skills. Overbuilding, underbuilding, or bad planning can all cause significant pain down the line as the factory risks becoming an unmanageable, tangled mess with no sane capacity for expansion. It's a real test of executive function and organization. For some…

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