Show HN: Factorio Learning Environment – Agents Build Factories
11–20 of 225 posts
Re: Show HN: Factorio Learning Environment – Agents Build Factories
#12Re: Show HN: Factorio Learning Environment – Agents Build Factories
#13For the real frontier benchmark, at the edge of what humans will put up with, install Pyanodon's mod. The scale of it puts a real strain on your organizational skills. Overbuilding, underbuilding, or bad planning can all cause significant pain down the line as the factory risks becoming an unmanageable, tangled mess with no sane capacity for expansion. It's a real test of executive function and organization. For some…
Re: Show HN: Factorio Learning Environment – Agents Build Factories
#14This reflects my experience with gen-LLM coding, where LLMs keep trying to do the same thing in a loop.
Re: Show HN: Factorio Learning Environment – Agents Build Factories
#15> Models with stronger coding abilities (Claude 3.5-Sonnet, GPT-4o) achieved higher Production Scores and completed more lab tasks. Claude outperformed others with a PS of 293,206 and 28 milestones, progressing beyond early-game resource extraction.
Re: Show HN: Factorio Learning Environment – Agents Build Factories
#16Everytime a paper like this comes out, I always have 1 question - How do they control the game using the LLMs? How does the control-feedback loop work? WHat tools, software and APIs they use to do it on Mac or Windows?
Re: Show HN: Factorio Learning Environment – Agents Build Factories
#17Re: Show HN: Factorio Learning Environment – Agents Build Factories
#18Everytime a paper like this comes out, I always have 1 question - How do they control the game using the LLMs? How does the control-feedback loop work? WHat tools, software and APIs they use to do it on Mac or Windows?
Re: Show HN: Factorio Learning Environment – Agents Build Factories
#19its funny how video games are the hardest benchmark that humanity has for ai
Re: Show HN: Factorio Learning Environment – Agents Build Factories
#20Not even humans can pass this benchmark.