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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#301
post #151

There are loads of .BAK files as well, and diffing them with the actual file gives you some insight on what they were working on. (Like pre and post Counterstrike addon).

Yup! Keeping those in there was important for us as we know the core community would love to see this historic data!

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#302

Earlier quoted context omitted.

I am sure there are people who has moved to macOS that grew on playing eg. Red Alert 1 who gladly would pay some amount of money to instantly own and play it again for some nostalgia. And by this I mean myself.

There are at least four dependencies that EA would have to replace for MAC. That would be an extremely complex task just for the first two. And who knows about the second. I just don't see a way for that to be profitable. Its no secret that games ported to Mac do poorly. DirectX 5 SDK DirectX Media 5.1 SDK Greenleaf Communications Library (GCL) Human Machine Interface (HMI) “Sound Operating System” (SOS)

Your assumed scenario was a magic button to recompile it.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#303

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

Interesting to see how much Assembly was used in Red Alert (19.5% of code base), whereas all the rest is < 3%)

I haven't looked through the code yet, but could be real/protected mode interop. IME render code back then was typically in asm also.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#305

Who's going to be the hero that builds a modern update of C&C Generals/Zero Hour with 4k rendering, raytracing, etc?

There's a mod for RA3 that re-implements Generals: https://www.moddb.com/mods/command-and-conquer-generals-evol...

Whoa awesome. I spent hours playing Generals in the mid 2000s.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#307
One idea I had for open source games like this is AI experiments or training. Many people have been using Starcraft. If not it, they often use games that are nowhere near mainstream quality.

My idea was to have games in various genres with different skills required, like planning or physical abilities. Then, set each one up to work with just the engine in a way where game state is easy to interact with. For instance, no graphics or pop-up menus. Then, iterative experiments, like genetic programming or neural networks, could run much faster. Later, a common interface to many of them, like human senses, might let them be used to build general knowledge for AGI experiments.

Curious what people think of this. Especially a few exemplars in each category modified to just run really fast. For each, maybe training data on top of it that shows how to play the game. Seems like a cheaper option for testing architectures vs games not designed to do this.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#308
post #105

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

Wow, Renegade? That's amazing. Enjoyed so many hours of flame tank / stealth tank rushes in that game. Hope someone takes it to the next level with open source.

This very early 2000s period of PC videogames is the period I'm most nostalgic for. There were a bunch of weird and kinda janky genre combos games being created. C&C Renegade, Giants: Citizen Kabuto, Sacrifice, Black & White, Tribes 2, etc. Some of this stuff was glitch-city, but it always seemed really creative and genuinely fun despite a lot of bad netcode, blue screens, etc.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#309
post #83

Whoever pushed for this at EA - my deepest respect is with you! Original C&C was rewritten from scratch long ago, but open source version of Zero Hour is such an amazing gift. PS: if you want to send respects to the person who did it you can do it on Linkedin: https://www.linkedin.com/posts/jim-vessella-62726825_from-th...

Hey, that would be me! :D You can check out our full announcement post here; https://www.reddit.com/r/commandandconquer/comments/1izmpmb/...

Sorry for not mentioning you initially and thank you Sir for making it happen!

I obviously love classical RTS and playing them since original C&C, but there are special place in my heart for Generals exactly because ot was different game.

And for me as game developer seeing this game in a sad state make me sad. I feel it does have as much potential as AoE2 and now more people can try to bring new life to it.

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