"To force players to get out of their comfort zone and explore the design of the game in a way they might not if this were a fully unguided gaming experience." It's great how rogue like/lite games such as slay the spire and Hades have riffed on that concept. Guess what, you won't have the same power ups this time. You're going to have to learn to play the same game in a different way. So in Balatro you're playing dra…
I mean, that might be the intent on paper, but when I was going through a game like Dead Cells, I still had specific weapons or layouts that I was especially effective with--and in practice that just meant that if I didn't manage to get my favorite bat or nun-chuck weapons to drop, there was a good chance I wasn't going to be able to complete that run.
It's somewhat unique among the roguelites I've seen in not only offering this but also treating it as valid play: any wins/achievements in this mode (e.g. more BC) will unlock properly.
So, no need to put up with Spartan Sandals ever again!