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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#221

I guess this is as close to public domain that software can be until the 2070s. Functionally no different to use, but you are not allowed to make any money selling it.

> you are not allowed to make any money selling it.

Why not? I don't see it in the additional terms, so if you mean the GPL part then https://www.gnu.org/philosophy/selling.en.html

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#223
post #219

Some funny comments https://www.reddit.com/r/commandandconquer/comments/1izpkmh/...

ScenarioInit = 0; // Kludge. I vibe with the authors.

Ha, wow -- great minds think alike. Somehow I ended up at the exact same file (only went to one!) and was coming back to comment on exactly this line.

What makes this especially funny is that this is the very second line of the entire game, at least in the case of Red Alert! So very CPP.

For the curious: https://github.com/electronicarts/CnC_Red_Alert/blob/main/CO...

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#224
post #7

> To use the compiled binaries, you must own the game. > This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details. It does not sound open-source to me...

Does open-source mean it's free? I don't think that is what it means, it just means the source is open, viewable, and you are free to use it as per the licensing.

> it just means the source is open, viewable

That's called source-available, unless "use it as per the licensing" includes further freedoms

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#227

IDK why but it ironically brings me joy to find typos in old code. Maybe a reminder that we're all human (well back when code was written by humans /s). https://github.com/electronicarts/CnC_Remastered_Collection/...

Some influencer coder right now "i don't use IDE, because it makes my coding more detailed & thorough"

We want that artisanal hand crafted environmentally friendly codebase

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#228

Maybe someone can finally make a native Mac version. It astonishes me that EA leaves obvious money on the table by not taking the 5 mins it would take to recompile it for MacOS.

This is a terribly naive comment. I'm not going to even go into the specifics. Lets assume they click one button and it recompiles, how many people would buy it? Almost certainly wouldn't pay back the dev and qa cost.

I am sure there are people who has moved to macOS that grew on playing eg. Red Alert 1 who gladly would pay some amount of money to instantly own and play it again for some nostalgia.

And by this I mean myself.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#229

If anyone used to play Zero Hour, there is still an active community. They still have tournaments and world series. A guy called Dominator on Youtube casts it all and its a pretty entertaining blast from the past. I recommend checking out his channel.

Same with Red Alert (etc) through the modern rewrite OpenRA (https://www.openra.net/). Similarly there is a guy FiveAces who has been commenting videos for nearly a decade.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#230

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

Waiting for Road Rash
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