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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#154

Earlier quoted context omitted.

Slightly odd (age wise) Generals got open sourced before RA2. I wonder why?

It is apparently the case that the original source for Tiberian Sun and RA2 has been lost; EA doesn't have it. There's been rumours to that effect for a while.

Ahh, i was hoping for TBS remaster. I guess this is why i haven't seen it.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#157

I wonder if the current owners will ever consider open sourcing Supreme Commander, the spiritual successor to Total Annihilation. https://en.wikipedia.org/wiki/Supreme_Commander_(video_game)

Check out Beyond All Reason if you aren't aware of it https://www.beyondallreason.info/

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#158
post #81

Earlier quoted context omitted.

This one made me laugh, mostly because the variable names are so dumb // our RNG is basically shit -- horribly nonrandom at the start of the sequence. // get a few values at random to get rid of the dreck. // there's no mathematical basis for this, but empirically, it helps a lot. UnsignedInt silly = GetGameLogicRandomSeed() % 7; for (Int poo = 0; poo { GameLogicRandomValue(0, 1); // ignore result }

I spent some time browing curiosities about old games, and what strikes me is that the code sometimes was quite personal. You could see the joy, the anger, the disappointment, the satisfaction. Nowadays it would never fly to name a variable "poo", you need to stay professional at all times.

> Nowadays it would never fly to name a variable "poo", you need to stay professional at all times.

I couldn't help but chuckle at your user name when reading this comment

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