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Show HN: I got laid off from Meta and created a minor hit on Steam

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351–360 of 379 posts

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#351

Earlier quoted context omitted.

I've even played a version of the original Rogue. Nethack and Brogue are my preferred rogue-likes. The term rougelike has been watered down so much it means many different things to many different people. I do however have a hard time nostalging over old games I used to love - mainly for screen resolution issues. Once you get the new space/bling its hard to go back. I do like some of the remasters though, but some ha…

> it had the same @#%ing pathfinding bugs - which is authentic to the original, but to me an opportunity to improve so missed it made me lose interest in continuing playing the remaster. Remasters/Remakes are often a "damned if you do, damned if you don't" situation for the developers. If they make the game function exactly like the old one, just with an updated skin, people complain that it's all they did. If they f…

Especially with RTS games, some like the simulation, some like the interface to the simulation.

I never understood StarCraft 2. I thought "you know you can zoom out further in other games, and other games have better controls--you StarCraft players do know this, right?"

I now understand that StarCraft 2 is a game about interacting with an interface, and it's good at it, the interface feels good. It was never about the largest battles or the widest camera angle.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#352
post #159
post #73

Earlier quoted context omitted.

There are a lot of interpretations, but it's roguelike in the sense that: 1) It's permadeath 2) It's random 3) It's systemic The term is used quite broadly these days. Only the "Berlin interpretation" is quite strict about the sense of it you might be thinking of.

Is there a term that people who don't use the Berlin interpretation call games that fit in the Berlin interpretation? Or are they just called "Berlin interpretation roguelikes"? (I'm asking both out of curiosity and out of utility, since I'm a fan of the Berlin interpretation roguelikes (and have been since before the modern overly-broad interpretation came into use), so I used to be able to count on "roguelike" mean…

Hardcore players generally use "traditional roguelike" for things that are like rogue and "roguelite" for everything else.

As far as finding traditional roguelikes, a few big-name commercial ones are Caves of Qud, Cogmind, Jupiter Hell, and Rift Wizard. The r/roguelikes subreddit and discord can point you at a bunch of other ones both paid and free.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#356

Earlier quoted context omitted.

>why should young developers matter at all? Well you clearly don't care for society's survival, so Let's put it selfishly: I want more good games. I'm not going to make the next katamari or Baba is you or Papers Please or Orba Dinn. I accepted I do not have that kind of auteur mindset when I approach art. But I do have technical skills and a lot of tech discourages a lot of would be artists. If I can make those parts…

Is apathy toward society—which is, really, only your local community you're trying to defend and not something that is universally significant or even objectively capable of growth and sustainability—a dire crime I've committed? Because I do not in fact care about the "society" thing. And claiming to have technical skill while also claiming that technology is stopping you from creating is a contradiction. An artist w…

>Is apathy toward society—which is, really, only your local community you're trying to defend and not something that is universally significant or even objectively capable of growth and sustainability—a dire crime I've committed?

Not particularly. You're free to interpret and navigate as you see fit.

>And claiming to have technical skill while also claiming that technology is stopping you from creating is a contradiction

You misread my comment. I'm not held back by tech, I'm held back by artistic creativity. It's a lot easier to make tech more accessible to the creative than to figure out how to expand my creativity to comjour novel ideas. I'm helping the other with my knowledge.

>Everything already is easy, not error prone, and performance acceptable.

You have not seen modern games if that's your perspective. AAA games are buggier than ever (whom I'm not interested in assisting), and there are still some surprisingly unoptimal games. We're far from post-scarcity performance.

>Because, why should a bunch of people always be a good thing?

If you stagnate, you lose developers. If you lose developers, the odds of good games decrease. I like good games.

I'm not even convinced I'm making "more developers" so much as trying to slow down the decrease of developers. The youth of today are shifting from old media production to being self-made content creators. Playing video games is much more enjoyable than making them, after all. I've long given up on the western AAA development, so I still want to inspire future indies to potentially make more Hollow Knights or subnauticas or even Balartro.

>In which case I can see why you're repulsed at the idea of reality encroaching in on your fantastic ideals

Once again, you clearly misinterpreted something. I'm still working on games and planning on making my own mid-scale game. But making my own games is not my end goal, and I highly doubt I'm going to make anything close to profitable.

But making games is not the only way to succeed as a game developer. Just ask Valve, Epic Games, or the Blender Foundation.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#358
post #5

Congratulations! The game looks amazing—its quality is truly impressive. I'm currently feeling burned out. I have an app idea and a prototype that I believe could turn into a viable project to support myself. However, I don't have the courage to quit my job—I’m afraid of the anxiety that comes with paying rent and insurance without a steady paycheck. I do have some savings to sustain me for a while, but I'm unsure if…

btw this was the moodboard I put together for the artist -- https://www.canva.com/design/DAF1ZIStuTY/j66Hl6xPyMNU6cfRsw2... imho even if you can't make art, it's good to have inspirations for a coherent vision that hopefully you'll be able to articulate to someone!

I haven't played the game haha but I was curious whats going on in that last moodboard slide.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#359

I'm helping an enthusiastic young adult family member write an indie game in a similar space. I'm a professional software engineer in the full stack/security space but I don't have much experience in graphics or games. We would be thrilled just to get it implemented, and we're close, on steam, and get a couple real players. Currently it's running in the browser and on android. I think he has very good taste in games,…

Unity is kind of the default, worth trying out at least. I’ve been using it for 6+ years for money-making hobby projects. It’s not without its problems, but there are a lot of perks to using the same engine that all the pro gamedevs are using.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#360

Earlier quoted context omitted.

They both let you have assets in your game without making them.

That classification would mark things like libraries and packages as AI. Hell, that'd make my house AI.

Code libraries and your house do not fall in the category of "things that give you game assets without you having to make them" because they do not give you game assets without you having to make them. (Code is not considered a game asset.)

Asset packages are in the category of "things that give you game assets without you having to make them", because they give you game assets without you having to make them. The assets in the package are, by definition, stock assets.

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