Earlier quoted context omitted.
Stock assets: the first “AI”. Honestly still a better option than AI for most anything in game dev with a few workflow-oriented exceptions.
Stock assets are nothing to do with AI?
Show HN: I got laid off from Meta and created a minor hit on Steam
341–350 of 379 posts
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#342Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#343Congratulations! The game looks amazing—its quality is truly impressive. I'm currently feeling burned out. I have an app idea and a prototype that I believe could turn into a viable project to support myself. However, I don't have the courage to quit my job—I’m afraid of the anxiety that comes with paying rent and insurance without a steady paycheck. I do have some savings to sustain me for a while, but I'm unsure if…
btw this was the moodboard I put together for the artist -- https://www.canva.com/design/DAF1ZIStuTY/j66Hl6xPyMNU6cfRsw2... imho even if you can't make art, it's good to have inspirations for a coherent vision that hopefully you'll be able to articulate to someone!
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#344Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#345Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#346Cool, can you say what titles? Just curious. (congrats! they clearly laid off the wrong person :)
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#347I think local prices/discounts can get you another 200k+ purchases worldwide. In Brazil current prices shows as ~R$42, which is quite a lot for a game for a big chunk of brazilians. Thor from PirateSoftware has some good tips on this.
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#348Earlier quoted context omitted.
Thanks Rand! 1) It obviously varies w/ each dev's situation, but I think your sense of the value prop is a fair default one w/o context. In my case, there were four reasons: 1) having a partner to help with (to me) "the unknown unknowns" (i'm only a dev and a novice designer, literally anything else would be my first time doing it, so i figured having an experienced partner there would be wise) 2) the advance was nic…
RE: "Make sure your hook is glowingly radioactively good. Don't overbalance. Leave in some jank. Scope down and finish quickly. And avoid tropes. Stand out." For games with a limited run time is it possible to balance this against Steam's 2 hour return policy? Feel like we're now trapped in a position where you can make short little proof of concepts on itch but when it comes to trying to make something professional…
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#349Earlier quoted context omitted.
[flagged]
>why should young developers matter at all? Well you clearly don't care for society's survival, so Let's put it selfishly: I want more good games. I'm not going to make the next katamari or Baba is you or Papers Please or Orba Dinn. I accepted I do not have that kind of auteur mindset when I approach art. But I do have technical skills and a lot of tech discourages a lot of would be artists. If I can make those parts…
And claiming to have technical skill while also claiming that technology is stopping you from creating is a contradiction. An artist would have the technical skill to make something, by definition of the concept of an artist. If within your epistemology you're separating technical skill from an artist's creativity, then you have a perception of art and engineering that is tainted by something unrefined and harmful like liberal democratic society's lowest common denominator preference. In other words, there should not be a difference between an artist and a technical engineer.
Furthermore, it's strange that, with all the current software out there, you said you are at an impasse when it comes to game creation or game development. Everything already is easy, not error prone, and performance acceptable. What are you waiting for, exactly? An artificial intelligence aid that will do all the work for you?
And, lastly, an increase of the development population does not necessarily mean a good thing. Because, why should a bunch of people always be a good thing? Why not cull away those that are unfit for some task too? Unless realizing the philosophy of globalist liberal democracy is what you're aiming for? In which case I can see why you're repulsed at the idea of reality encroaching in on your fantastic ideals. Ethno-genetic Malthusian filters and reality should now be recognized as being synonymous with each other, or two faces of the same coin.
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#350200,000 units is a far cry from just a 'minor hit' - congratulations! During the project, what was the biggest instinct you had that was ultimately validated by its success, but still surprised you? What was a lesson you learned that you didn't expect? How was working with a publisher? What did they do right and what did they do wrong?
Honest answer? Dancing stick figure guy on the title screen. I did it very early in the project, in a fugue state at 3am. It lingered and lingered there, with ppl wondering "Is this real? Is this the actual title screen?" and luckily by the end I think everyone had drank enough psychedelic koolaid to agree - stick figure man stays. The artist made some better art for his hands/feet, and that was that. He's divisive,…