It really does work that way. It’s a perfect game if you have ~25 minutes to kill. It’s fairly complex, but doesn’t really require player to keep much information between runs. I hate going back to a game after a few weeks only to discover that I no longer remember how to play it.
> 25 minutes Personally I've had ~1 hour runs often. Am I just a slow player or am I missing something? For context I've been playing for less than two weeks and haven't yet beat ante 11 (7M feels like a big step in difficulty).
IIRC localthunk has said that he considers the normal "beat Ante 8" of Balatro to be the "real" Balatro and that the "beat all the higher antes" is mostly there to satisfy people who want it but it is not what he is optimizing for. In contrast to a lot of Roguelikes where "beating the game" is more "an offramp for those who want to call it a day but technically just the beginning of the 'real' experience". Both of which are fine goals, IMHO, but I think it helps to know that Balatro's additional antes are not designed to be in the latter category.