Solitaire
localthunk.com
Solitaire
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Re: Solitaire
#2Re: Solitaire
#3My engagement with Balatro is not quite the same as localthunks. I go in phases where I play a lot and then put it down and walk away, and then weeks later I get back into it. But that also feels like it's in the spirit of what localthunk is talking about here. It's a comfort game. A pasttime rather than an addiction. Balatro is a stress reliever for me and I can jump in, play, and jump out and it's fine.
I wonder what our digital world would look like if more tools and platforms adopted an approach that was not clinging desperately for everything all the time all at once.
Re: Solitaire
#4Balatro is the only game where my score has maxed out the value of a double precision floating point number. And this isn't some crazy speedrunning strategy, it's very achievable for normal players. It's strangely compelling to make numbers go up and Balatro harnesses that better than any game I've played.
More than Universal Paperclips?
Re: Solitaire
#5Re: Solitaire
#6Re: Solitaire
#7Don't fade in text on scroll. Just let the page scroll.
Re: Solitaire
#8Balatro is the only game where my score has maxed out the value of a double precision floating point number. And this isn't some crazy speedrunning strategy, it's very achievable for normal players. It's strangely compelling to make numbers go up and Balatro harnesses that better than any game I've played.
> It's strangely compelling to make numbers go up and Balatro harnesses that better than any game I've played. More than Universal Paperclips?
It also requires more thought and strategy at every point rather than "wait for line to go up and click buy on anything available"
The biggest difference is that you can lose Balatro, and you can lose it very quickly either due to bad luck or bad strategy. In Universal Paperclips nothing matters, once you get the most basic automation both the game and you are proceeding towards the heat death of the universe and all you can do is accelerate it.
It's also a time boxed game - if you ignore the Civilization "one more turn" effect, any given game will be over within 20 minutes.
Re: Solitaire
#9Re: Solitaire
#10A post like this dispels that narrative - he clearly put a ton of thought into the design of that game and was incredibly intentional about where he wanted it to go.