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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

141–150 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#141

Isn't the original Breakout copyrighted? There seems to be many clones of the game, and also in large platforms like Steam, I wonder how that works. (Not buzzkilling anything, just genuinely curious.)

IANAL, TINLA

In intellectual property law you have a few different concepts including:

- copyright

- trademarks

- patents

Copyright law would generally prohibit ripping off the original assets from another game or copying their code, but it would to my understanding not prevent anyone from making a “clone” of another game as long as the assets and the code are your own. And as long as those assets of yours are actually distinct looking and not the same look or too similar to the original, and your code is your own and not something you wrote by reverse engineering the code of the original yourself. Also there is a concept called “clean room implementation” that is sometimes used where they do reverse engineer other people’s code, but the person or people doing the reverse engineering and the person or people implementing the clone are separate people and the people implementing it only look at documentation from the people that reverse engineered it without looking at any of the reverse engineered code itself.

Trademark law might prevent you from using the name “Breakout” in the name of your clone, if there is a trademark on that. On the other hand, if there was a trademark but the name has become a generic word for the thing, the holders of the original trademark might not be able to prevent you from using the name even so. I have not looked into the trademark status of “Breakout”.

Software patents might prevent you from copying mechanics from a game. For example if there is a patent relating to how Breakout works. I haven’t looked into whether there are any patents on that, as I am not planning to publish any Breakout clone myself.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#144
You are a GENIUS. This game is so well done! Instant add to my home screen.

For me (Android Chrome) until you click, ie hold and release, the music doesn't play. So I went through a level in silence and got to hear the great sounds only after my first upgrade.

I love the combo of breakout and the homage to vampire survivor upgrades. Mentioning both in the title made the coin and progression mechanics already familiar and comforting.

Btw Realistic coins seems a little like skeumorphic UI design... The bricks and paddle don't look like the real world objects and to good effect.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#146
post #4

Nice, I like the perk system. Played a few rounds. Quick thoughts: At first I didn't know that the coins were coins, it just looked like brick particles for visual effect. Maybe having a current coin counter or visual difference would've helped. Speaking of coins, there's a couple times when the ball and coins were too similar in color, making it hard to find the ball amid a mass of falling coins. Maybe this is by de…

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Re: Show HN: Breakout with a roguelite/vampire survivor twist

#147
post #8

Earlier quoted context omitted.

I had this same thought; maybe just CSS to make them glow / glint a little? Or make the edges golden? I agree there could be a bit of juice on the coins. Or possibly the noise could be a little more clink/coinish.

Yes, i'll make coins look like coins, sound like them, and roll around. Then if you pick the "coins stain bricks" perk, they'll be colored like before, but by then you should already know what they are.

I like the colors of the balls and kind of appreciate they don't look like coins. May be try showing a number going up over the paddle when a coin is absorbed

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#148
post #18

Earlier quoted context omitted.

Yes. Coins should all be gold and spin on edge (so they don't present as just circles). Colored halo or trail can match the origin brick color.

Yes, will do, this is definitely the top thing to change

As a counter, it made sense and looked fine, they have weight and fall like they ought. Also having something interefere with the ball makes the game more difficult, but you added meta progression as well as per-run progression.

As a huge fan of incremental games, I liked it. I just don't like brickout, haha!

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