Earlier quoted context omitted.
These days grandpa developers (and many grandpas in general) grew up playing rogue/roguelikes and watching plinko played on TV while being reminded to help control the pet population by having their pets spayed or neutered. I don't know how popular pachinko is outside of japan though. All the pachinko video games I've played to date were old and intended for a Japanese audience.
My favorite is pachincremental but I have an unnatural affinity for those games. Number go up. Someone called doom and quake boomer-shooters and that's funny to me.
Show HN: I got laid off from Meta and created a minor hit on Steam
291–300 of 379 posts
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#292We had someone request a wiki on wiki.gg for Ballionaire, and it's at https://ballionaire.wiki.gg/wiki/Ballionaire_Wiki . Assuming you have structured data easily accessible, you can pretty easily use the MediaWiki API to create some automated pages for each of the items and any other entities that should have pages. Example repo: https://github.com/RheingoldRiver/sorcerer-update That repo is assuming that some "info…
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#293Incredible work, Brian! I'm in awe of what you've done in such a short amount of time. I started an indie game company (still working on our first title) and had a few related questions if that's OK? 1) If you didn't need a salary or marketing help, would you still have signed a publishing deal? My sense is most of the publisher value lies in getting paid before the game launches, and with marketing around launch, bu…
Thanks Rand! 1) It obviously varies w/ each dev's situation, but I think your sense of the value prop is a fair default one w/o context. In my case, there were four reasons: 1) having a partner to help with (to me) "the unknown unknowns" (i'm only a dev and a novice designer, literally anything else would be my first time doing it, so i figured having an experienced partner there would be wise) 2) the advance was nic…
For games with a limited run time is it possible to balance this against Steam's 2 hour return policy? Feel like we're now trapped in a position where you can make short little proof of concepts on itch but when it comes to trying to make something professional you have to bloat it in a way to minimise people abusing that.
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#294Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#295Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#296Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#297Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#298Earlier quoted context omitted.
Thanks Rand! 1) It obviously varies w/ each dev's situation, but I think your sense of the value prop is a fair default one w/o context. In my case, there were four reasons: 1) having a partner to help with (to me) "the unknown unknowns" (i'm only a dev and a novice designer, literally anything else would be my first time doing it, so i figured having an experienced partner there would be wise) 2) the advance was nic…
RE: "Make sure your hook is glowingly radioactively good. Don't overbalance. Leave in some jank. Scope down and finish quickly. And avoid tropes. Stand out." For games with a limited run time is it possible to balance this against Steam's 2 hour return policy? Feel like we're now trapped in a position where you can make short little proof of concepts on itch but when it comes to trying to make something professional…
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#299Earlier quoted context omitted.
Sounds like you need a better partner
Saying the quiet part out loud, but yeah this is a very weird relationship where you have a partner who wouldn't be outright enthusiastic about you pursuing something you really want to, so long as your family can still live comfortably.