Earlier quoted context omitted.
It's a stock animation from mixamo :P
Stock assets: the first “AI”. Honestly still a better option than AI for most anything in game dev with a few workflow-oriented exceptions.
Show HN: I got laid off from Meta and created a minor hit on Steam
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Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#262We had someone request a wiki on wiki.gg for Ballionaire, and it's at https://ballionaire.wiki.gg/wiki/Ballionaire_Wiki . Assuming you have structured data easily accessible, you can pretty easily use the MediaWiki API to create some automated pages for each of the items and any other entities that should have pages. Example repo: https://github.com/RheingoldRiver/sorcerer-update That repo is assuming that some "info…
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#263Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#264You should make a youtube series or a long series of blog posts explaining your journey from a personal perspective, the emotional ups and downs on working on this instead of getting a new job, from a technical perspective, and from a business perspective. What types of skills did you have to learn, what were the technical challenges, what pieces of code are you particularly proud of. What was your marketing strategy…
That might be challenging as large companies tend to hit people with strong NDAs which means that any reference to time at $company would need to be approved by $company. IF you don't do this then you might be rinsed by the court.
A certain amount of talk about previous projects is routine in interviews. As long as it doesn't get too detailed or makes the previous employer look bad in public nobody will complain.
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#265Earlier quoted context omitted.
There are a lot of interpretations, but it's roguelike in the sense that: 1) It's permadeath 2) It's random 3) It's systemic The term is used quite broadly these days. Only the "Berlin interpretation" is quite strict about the sense of it you might be thinking of.
Is there a term that people who don't use the Berlin interpretation call games that fit in the Berlin interpretation? Or are they just called "Berlin interpretation roguelikes"? (I'm asking both out of curiosity and out of utility, since I'm a fan of the Berlin interpretation roguelikes (and have been since before the modern overly-broad interpretation came into use), so I used to be able to count on "roguelike" mean…
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#266Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#267Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#268Do you think "diamond in the rough" games exist? Some claim that there are games that are hidden gems that haven't received the recognition they deserve. Other claim they have never seen a generally good game that didn't have generally good success. What is your view? I think some games are good within their niche, but their niche sucks. Something like a hardcore roguelike with ASCII graphics. Within the hardcore rog…
I've heard it said that a fun game is the baseline, though. The game should be doing the heavy lifting, not the marketing. Marketing a bad game doesn't automatically lead to success, for sure.
Many breakaway hits are simply lucky by hitting the zeitgeist. Among Us is an example - without the covid hangover and some bored streamers randomly deciding to play it one day, you can imagine it not being the massive success that it is.
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#269What method did you use to reach out to streamers for sponsorship? Was it through email or through some other platform?