Show HN: I got laid off from Meta and created a minor hit on Steam
171–180 of 379 posts
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#172Amazing work! Questions: - How/why did you decide to talk to a publisher? When in the process did you feel like you had a good enough prototype to do that? - What have been the pros/cons of working with a publisher? When, in your opinion, should someone do that vs. self-publishing? - What was your confidence level throughout various stages of the project? Was there a point before releasing the game where you maybe go…
I worked with a publisher for a few reasons: 1) I didn't know what I didn't know, and didn't want to "find out" AND make the game at the same time. I needed a partner for the business/marketing end. 2) An advance (funding) helped de-risk things for me. 3) I needed help to find an artist. I was having no luck on my own. Even with the traction the game had! Publishers actually came to me. In a weird coincidence, I happ…
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#173Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#174I'm at Meta still and working on my own take on the roguelike game inspired by Balatro/Luck be a landlord and Ballionaire too. Any advice for myself and others on how to balance work/life/game?
If you're interested, I bet people would love to have you back for a tech talk. I think we should at least link this to your badge post haha.
How much time did you spend on tweaking the tutorial?
Do you use analytics to balance your game? (So Meta right?)
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#175If you don't have time, totally understand and congrats on all your success.
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#176Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#177Incredible work, Brian! I'm in awe of what you've done in such a short amount of time. I started an indie game company (still working on our first title) and had a few related questions if that's OK? 1) If you didn't need a salary or marketing help, would you still have signed a publishing deal? My sense is most of the publisher value lies in getting paid before the game launches, and with marketing around launch, bu…
Thanks Rand! 1) It obviously varies w/ each dev's situation, but I think your sense of the value prop is a fair default one w/o context. In my case, there were four reasons: 1) having a partner to help with (to me) "the unknown unknowns" (i'm only a dev and a novice designer, literally anything else would be my first time doing it, so i figured having an experienced partner there would be wise) 2) the advance was nic…
Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#178Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#179Re: Show HN: I got laid off from Meta and created a minor hit on Steam
#180Not to get too personal, but how did working on a video game affect your personal life? If you worked from home, do you have a wife/kids? Was anyone upset or disappointed you were working on a game and not getting another job at a big tech company? I don’t mean to be critical, but I’ve always faced pushback working on startups/side projects, and I’m wondering how that was for you?
Sounds like you need a better partner