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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

41–50 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#41
post #39

Release this on Steam for $4.99 Promo it to some Twitch streamers and bilibili/huya streamers in China Instant success I legit think someone will copy this sooner or later if you don't do it. (Generally I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays)

I learned about chess960 the other day. It's a variant Bobby Fisher invented because he was bored with "theory" (ie wrote memorization of openings and positions) and wanted a fresh experience. Its basically just chess but you put the back rank (non-pawns) in random positions. As a result you have to (or get to) reason through things from first principles each game.

I guess this is just the random aspect of a rogue-like, but it struck me as very similar to roguelikes. The fact that the experience is different everytime makes things more playable and sparks a certain sort of joy when the randomness variables compliment eachother in effective ways which you can design a game plan around.

> I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays

This is basically the entire thesis of slay the spire and why its massively succesful.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#42
Really fun, nice work. Oops, I skipped the extra life, since it wasn't too clear I only had one. The destroy last brick didnt seem to work. It said I had +1 choice for only missing 3x, but I only received the coin choice. And missed ball gave me a 'list.findLast is not a function' (brave) and didnt run at all on my bit older FF, but not your fault, I lose a site a week at the moment, and I refuse to play the never ending updates game.

Anyway, what a refreshing twist on an old fav. of mine. I dont even know what the console was called, but my cousin had this on an Atari cartridge thingy. Years later I wrote my own in a 4GL that no one will ever have heard of, but I never captured the feel of the original. I think this exceeds the original, well done!

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#44
post #39

Release this on Steam for $4.99 Promo it to some Twitch streamers and bilibili/huya streamers in China Instant success I legit think someone will copy this sooner or later if you don't do it. (Generally I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays)

I learned about chess960 the other day. It's a variant Bobby Fisher invented because he was bored with "theory" (ie wrote memorization of openings and positions) and wanted a fresh experience. Its basically just chess but you put the back rank (non-pawns) in random positions. As a result you have to (or get to) reason through things from first principles each game. I guess this is just the random aspect of a rogue-li…

> Its basically just chess but you put the back rank (non-pawns) in random positions.

I feel compelled to note that you can also put the front rank in random positions without changing the game.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#47
post #36

The simplicity of controls makes this really good on mobile. Works great on my device (Android, Firefox). Thank you!

Glad you liked it. It's meant to be a fun way to pass time on mobile, and my main browser is Firefox, so I tested it there, of course.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#48

Nice work. Here’s some crit from someone with a game design degree if you’re interested in refining the visual design. If you’re happy with it as is as a your own little project, feel free to summarily disregard this comment! Through the comments of the folks here, you’ve surely noticed that some people aren’t really ‘getting’ some of the stuff right off the bat. One of the toughest things about games is the visual c…

You're right, thanks for that feedback. Changing the looks and sound of coins is now on top of my to-do list. For your second paragraph, are you talking about the V1 ? This is where you need to quickly identify all sorts of pictures to realize what you need. I added tooltips and all, but then thought that it would be better to separate the quick action reflex time and the strategic choices, which is what happens in v3 with upgrade choices between levels instead of timed pickups. The coins in v3 look even less like coins, though.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#49

I like the idea, makes it much more engaging. Some things were a little confusing like the coins concept. Also sometimes the ball trajectory is a little wonky, not sure if that’s just me. Nice work!

Yes, I need to make the coins look like coins, roll around and sound like coins. I'm still not sure of how to convey the multiplier/combo idea. For the trajectory, the engine is homemade and well, let's say the laws of physics have been simplified.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#50

Wow, very addictive loop! I instantly played a couple of rounds. Fyi, the perk to self-destruct the last block didn't seem to work.

You are right, thanks, should be fixed now. It was a `remainingBricks < perks.skip_last` instead of `<=`. I never pick that perk so I didn't realize.
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