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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

11–20 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#14
Hi, cool and congrats on making a game! I also have a breakout clone in the works but with the twist that I'm doing my own complete 2D game engine for the game.

- The particle effects when the block is broken is a bit disturbing and distracts from the gaming experience since they make it harder to see the ball. And since this is just a visual maybe you want to fade them out or something.

- The size of the blocks seems out of whack with respect to the paddle and ball

- The little effect when the ball hits the paddle is a neat idea!

Here's what I have myself:

https://ensisoft.com/demos/break/game.html

Made with this engine

https://github.com/ensisoft/detonator

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#15
post #14

Hi, cool and congrats on making a game! I also have a breakout clone in the works but with the twist that I'm doing my own complete 2D game engine for the game. - The particle effects when the block is broken is a bit disturbing and distracts from the gaming experience since they make it harder to see the ball. And since this is just a visual maybe you want to fade them out or something. - The size of the blocks seem…

Agree on all counts.

Blocks can explode in place, but shouldn't rain as much (or any) debris that gets mixed in with ball and coins.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#16
Fun game!

A couple of small translation issues I spotted: "Keep pressing here to play" should really mean "tap repeatedly", I think you should put something like "Press and hold here to play"; the other was one of the upgrade descriptions said something like "slower the ball" which I'd write as maybe "slow down the ball".

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#17
post #5
post #4

Nice, I like the perk system. Played a few rounds. Quick thoughts: At first I didn't know that the coins were coins, it just looked like brick particles for visual effect. Maybe having a current coin counter or visual difference would've helped. Speaking of coins, there's a couple times when the ball and coins were too similar in color, making it hard to find the ball amid a mass of falling coins. Maybe this is by de…

Both valid points. I colored the coins for two reasons : they are pretty and the perk "coins stain bricks" means that if a red coin hits a blue brick, that brick becomes blue (which helps with other perks like "picky eater" and "color pierce"). I think there could be a short text that changes once you perform the action, so "click to start", "catch the ball", "catch the coins for score", and "clear all bricks", then…

The game is great and clearly a lot of thought has gone into polishing! Congrats

FWIW it also took me a couple of levels to even realize how I was getting coins. A yellow glow around the coins or some shiny effect + clinky sounds would go a long way. The -2 +2 etc. callout numbers could also last longer on the page and just grow in size as they fade out? They were also quite hard to spot

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#18
post #4

Nice, I like the perk system. Played a few rounds. Quick thoughts: At first I didn't know that the coins were coins, it just looked like brick particles for visual effect. Maybe having a current coin counter or visual difference would've helped. Speaking of coins, there's a couple times when the ball and coins were too similar in color, making it hard to find the ball amid a mass of falling coins. Maybe this is by de…

Yes. Coins should all be gold and spin on edge (so they don't present as just circles). Colored halo or trail can match the origin brick color.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#19
post #15
post #14

Hi, cool and congrats on making a game! I also have a breakout clone in the works but with the twist that I'm doing my own complete 2D game engine for the game. - The particle effects when the block is broken is a bit disturbing and distracts from the gaming experience since they make it harder to see the ball. And since this is just a visual maybe you want to fade them out or something. - The size of the blocks seem…

Agree on all counts. Blocks can explode in place, but shouldn't rain as much (or any) debris that gets mixed in with ball and coins.

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