Here's mostly from what I wrote down after reading it. Indeed, the "reasonableness" is part of the problem.
What's agreeable is mostly only so because it's such a straightforward platitude. "Things that are not important should be hidden, and the more of them the better. But when something is important, it must be exposed." Ok? Anyone want to argue to the contrary? This is not teaching or learning anything new or of value, it's not even inviting argument like CC makes it easy to do. I was also hoping that with the book being so short it would be concise, but alas, it's full of this sort of stuff. The single page summary of design principles at the end is similar. A few of them you could quibble about, but arguments would likely just be in fully understanding the meaning of the terminology and what background contexts are assumed. Much advice is dependent on context! Context is something not really called out much in this book. As one example there was only a very slight hint that the author is aware that writing for the code reader means a reader from a particular audience, often your co-workers, and that gives you certain affordances you wouldn't have for say random blogger.
Elsewhere, not in the book, the author once wrote "The strong typing of object-oriented languages encourages narrowly defined packages that are hard to reuse. Each package requires objects of a specific type; if two packages are to work together, conversion code must be written to translate between the types required by the packages." This is actually a nuanced point and is good to discuss. The context of whether you have static types or dynamic types or a half-baked OOP system or a full-baked OOP system is very important context. But it seems a completely absent point of consideration from his "philosophy", even when you'd think it'd be appropriate to go over in the final chapter where he highlights OOP as a "trend".
A lot of the author's rants seem to be snipes at Java. Fine, whatever, though Java has answers to the complaints. (Especially modern Java.)
Lastly, and originally my first complaint because it's about the very beginning of the book (including the cover art), he's on shaky foundations with its definition of simplicity/complexity by conflating it with the subjective easy/hard. I was hoping for a post-Hickey (of Clojure/"Simple Made Easy" talk fame for anyone unaware) understanding that complexity is objective, but alas. It's not like Hickey invented that understanding, but in current year, I think it's quite questionable to disagree. So, the book: "For the purposes of this book ... complexity is anything related to the structure of a software system that makes it hard to understand and modify the system." Sorry, that's not a useful definition of complexity, and now the whole book is harder to read/easier to misinterpret because of the custom definition. Well, at least it's explicit that it's custom.