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Ask HN: What are you working on? (February 2025)

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491–500 of 922 posts

Re: Ask HN: What are you working on? (February 2025)

#491
I'm making an OCR website focused on outputting ascii text that follows the layout of the original, so that it doesn't need to understand or interpret zones in the source: it just resembles the source. This makes proofing easier and should also improve feeding documents to LLMs.

Re: Ask HN: What are you working on? (February 2025)

#492
I've been using Javascript to generate frame-by-frame animations as SVGs. I composite these into big grids, then use a pen plotter to draw them with ink. Afterwards, I cut them into individual frames and do stop motion animations.

This is first attempt, working on another now: https://www.instagram.com/p/DGdORIKNQ5w/

Re: Ask HN: What are you working on? (February 2025)

#493

I'm creating an infinite canvas that has all your organization's code and documentation on it. If you zoom in, you can see the code, if you zoom out you see the big picture. By giving everything a place on the map, it becomes easier to figure out your way through the landscape and understand the systems. Different modes can you show you different things: code age, authorship (bus-factor, is the person still with the…

I'm thinking about this for ages too.

I like the rough idea of C4 but I'm clueless why mural and co doesn't do a better job for infinity boards with boards in boards.

Re: Ask HN: What are you working on? (February 2025)

#494

Very cliched, but I am working on my own Lisp dialect. I want a more streamlined syntax and keywords, but keep the "batteries included" idea from CL. So, Scheme/Clojure syntax with a CL live image approach, including condition systems, and a fleshed out standard library. Initially was aiming to use MLIR or at least LLVM but will probably try to handroll to a) reduce dependencies and b) as a learning experience. The b…

Do you have a website or link for this?

Re: Ask HN: What are you working on? (February 2025)

#495
Still mostly working on my gaming-curated newsletter The Gaming Pub - https://thegamingpub.com/

It's similar to Hacker Newsletter where I pick the most important news, features, reviews, etc of the week and send that every Friday. The gaming world has a lot of stuff going on and I always found that there was a missing newsletter to curate the important stuff from all the noise.

The challenge at the moment is growing it, I've been doing it for 5 years now and still haven't found a way to increase the number of subscribers, they come mostly from newsletter directories and referrals I would guess.

Re: Ask HN: What are you working on? (February 2025)

#496
I'm working on cataloging open source hardware designs.

When I'm starting a new hardware design, I find myself pulling up familiar boards (like Adafruit or Sparkfun's dev boards) as often as the chip's application note. I sometimes prefer a full reference project so I can get useful context like which voltage regulator they used or how the USB port is connected.

But, it's kind of an awkward process because I'll have to download the design files from Github and open it in the native CAD software (Eagle, for example).

I've been toying with how to solve this. I made a script to crawl Github for open hardware designs, then generate a schematic and interactive BOM for each design. Now, hopefully, you can search for "ESP32"[1] or "WiFi"[2] or "Bluetooth"[3] and get a number of designs to view in browser.

[1] https://www.openappnote.dev/tags/esp32/1 [2] https://www.openappnote.dev/tags/wifi/1 [3] https://www.openappnote.dev/tags/bluetooth/1

Re: Ask HN: What are you working on? (February 2025)

#497
post #244

Working on a new Java logging tool. I'm basically yak shaving, really. Was unhappy with the existing solutions for a new project I'm working on. Depending on how it goes and how the customer feels about it, I'll try to open source it.

Do you mean like a library, alternative to log4j2 or some sort of frontend tool to view logs?

Re: Ask HN: What are you working on? (February 2025)

#499
I've been trying to use genetic algorithms to evolve voice style tensors for Kokoro-82M TTS. My current main barrier is that the scoring function is powered by resemblyzer and whatever it is using to compare the audio data has limitations. The generated tensors over fit and make garbage sounding audio that scores high, but doesn't sound like voice. Considering alternate methods of scoring.
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