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Twitch's new storage limits will purge swaths of Internet gaming history

arstechnica.com

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Re: Twitch's new storage limits will purge swaths of Internet gaming history

#11
Facebook is doing the same thing[0] meaning that YouTube is Web's utility at this point. Google is so profitable that they will not put any limit on your YouTube storage anytime soon.

[0] https://techcrunch.com/2025/02/18/facebook-now-only-stores-l...

Re: Twitch's new storage limits will purge swaths of Internet gaming history

#12
post #4

I hope this won't make YouTube pull the same stunt in the near future, at least for the smaller channels.

I’ve been thinking about this and waiting for when they charge money to keep content stored on their servers.

Re: Twitch's new storage limits will purge swaths of Internet gaming history

#13
In a speed running context, those saying “the streamers just need to save their best content and ditch the rest”.

I think this works if we’re assuming all those world record holders are still active, I can imagine many have gone on to other things or haven’t logged into their account in years.

So it will certainly need to be a community effort to try and preserve some historic runs done over the years. I don’t even know if footage can be archived if not owned by the original streamer

Re: Twitch's new storage limits will purge swaths of Internet gaming history

#14

I assume Twitch doesn't make much from people watching old streams. Do they put adverts on them? I watch a lot of gaming playthroughs on YouTube, frequently years after they happened. I guess Twitch isn't in that market.

> I assume Twitch doesn't make much from people watching old streams.

Something like 0.5% of all viewtime goes to them, according to Twitch.

> Do they put adverts on them?

They have ads on VODs (records of recent streams from the last 30-60 days), so I guess they have them also on the Highlights. And it seems Twitch is grabbing all the income from those ads, streamers get nothing. Speaks loud if they still think it's monetary beneficial to save the costs for storage.

> I guess Twitch isn't in that market.

Twitch is mainly live-content, a big part of the experience is to see content in a timely context and have chat-interaction. Some people are also watching VODs when they had no time to watch it live, but IIRC that only 50-10% of the viewer, and rarely consistent.

Highlights are a bit of an outside on that site, because they are not well advertised, you can't easily find a specific video by content and the viewing-experience on YouTube is simply superior. You basically have to know about them and specifically search for them.

Re: Twitch's new storage limits will purge swaths of Internet gaming history

#15
post #4

I hope this won't make YouTube pull the same stunt in the near future, at least for the smaller channels.

They did that some years ago, deleting videos from inactive channels. And then stepped back at some point.

Re: Twitch's new storage limits will purge swaths of Internet gaming history

#17

I assume Twitch doesn't make much from people watching old streams. Do they put adverts on them? I watch a lot of gaming playthroughs on YouTube, frequently years after they happened. I guess Twitch isn't in that market.

> I assume Twitch doesn't make much from people watching old streams. Something like 0.5% of all viewtime goes to them, according to Twitch. > Do they put adverts on them? They have ads on VODs (records of recent streams from the last 30-60 days), so I guess they have them also on the Highlights. And it seems Twitch is grabbing all the income from those ads, streamers get nothing. Speaks loud if they still think it's…

>streamers get nothing Lmao, they get a centralised platform to hock their performances from. They don't have to worry about hiring people to build them said platform, manage infra, bandwidth, uptime/sla etc.

Re: Twitch's new storage limits will purge swaths of Internet gaming history

#18
post #4

I hope this won't make YouTube pull the same stunt in the near future, at least for the smaller channels.

Why? All this stuff costs money.

Blame all the fuckwits of the world for uploading yet another "40 hours of black screen with a metal pipe sound randomly through the video" video.

I saw they take in like 4.3PB a day but that post was from years ago so it's probably even more, now.

Re: Twitch's new storage limits will purge swaths of Internet gaming history

#20
post #4

I hope this won't make YouTube pull the same stunt in the near future, at least for the smaller channels.

Why? All this stuff costs money. Blame all the fuckwits of the world for uploading yet another "40 hours of black screen with a metal pipe sound randomly through the video" video. I saw they take in like 4.3PB a day but that post was from years ago so it's probably even more, now.

Those 40 hours of black screen probably compress pretty well. If that's not good enough, maybe reducing old/unwatched content to 480p would be a good alternative to just purging it?

Also, 4.3PB per day, at today's newegg HDD prices, is about $100k per day or $36.5 million per year. Yeah, you have to consider replication and whatnot, but you get the point-- this is pocket change for Google.

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