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The Ren'Py Visual Novel Engine

renpy.org

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Re: The Ren'Py Visual Novel Engine

#4
This was used to make 'Analogue: A Hate Story', which in my opinion was an interesting visual novel to read, with some more unusual interactive elements as well.

It feels to me like 'Hate Story' and its sequel ('Hate Plus') really pushed the bounds of what a visual novel engine can easily do.

Re: The Ren'Py Visual Novel Engine

#6
post #4

This was used to make 'Analogue: A Hate Story', which in my opinion was an interesting visual novel to read, with some more unusual interactive elements as well. It feels to me like 'Hate Story' and its sequel ('Hate Plus') really pushed the bounds of what a visual novel engine can easily do.

It's an extremely popular engine for visual novels, to the point where it's fairly safe to assume any given VN is made using Ren'Py. For example, last year's Slay The Princess.

Re: The Ren'Py Visual Novel Engine

#7
As somebody who has read a large number of visual novels (VNs), I consider Ren'py one of the better engines as a consumer:

- It has all the basic featured you'd expect, ranging from proper backlogs, to key bindings, and much more. You'd be shocked how many VN developers think that they can just pop out an VN engine themselves, and end up producing something that lacks even basic features.

- It is performant. You'd be surprised how poorly many VN engines run really poorly. Fast-forwarding past already-read text is often capped at a surprisingly slow rate, with your CPU pegged at 100%, due to how inefficient many engines are

- It is easily moddable, as you just need to plop a (pseudo-)python script into the game folder, so you can easily tweak or turn off annoying bits of UI

A number of localization companies have also ported (typically older) Japanese titles to Ren'py, instead of having to struggle with poor to non-existent support for non-Japanese systems in the original engine, as well as extremely expensive engine licenses, and just straight up poorly written bespoke engines. Examples of companies having done this includes JAST USA, FAKKU, MangaGamer, and (IIRC) Sekai Project/Denpasoft. In other words, the heavy hitters of VN localization.

The other main contender for best VN engine (in my mind) is the KiriKiri engine, which I believe is also open source, but which lacks the large, English-speaking community that Ren'py has built.

Despite that, Ren'py does have a bit of a poor reputation in the older VN reading community, more specifically among readers who mainly read localized, Japanese VNs, due to its association with low-budget, originally English visual novels. Typically the same people have only heard of DDLC and Katawa Shoujo, when it comes to originally English visual novels

Re: The Ren'Py Visual Novel Engine

#9
post #3

Curious, I discovered this today as I played a visual novel built with it: Doki Doki literature club (free on steam). Interesting read/play, but not for everyone.

Review by “Yahtzee” Croshaw: https://www.youtube.com/watch?v=krq6-1ht_kk>

Re: The Ren'Py Visual Novel Engine

#10
post #8

They have a database of over 4,000 visual novels built with this engine, but that barely scratches the surface. If you know where to look there are many thousands more projects built on this engine.

The Visual Novel Database (VNDB) alone lists nearly 12,000 titles that have used Ren'py:

(Warning: This site contains a lot of text and images that are not safe for work. And it records a lot of works that many people will probably find distressing)

https://vndb.org/v?q=&ch=&f=N1802fwRen_7Py-741&s=26y

But as you say, that's barely scratching the surface. You can probably find many more on itch.io and in other communities, that nobody have bothered to add to VNDB

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