It would be surprising if it didn't, but it's a question of diminishing returns. The complexity and cost likely increase approximately with the third power. Does the result justify this effort?"
Experiment: Can 3D improve AI video consistency?
31–38 of 38 posts
Re: Experiment: Can 3D improve AI video consistency?
#32i am very confused... what is 3D? to me 3D means three dimensions - but it looks like 3D refers to a product? this page doesn't help with explaining anything
Good question! When we say '3D' here, we mean using 3D models and scenes as a base to guide AI video generation. The AI isn’t just making things up from scratch—it follows the structure of a 3D-rendered scene to keep things consistent across frames. It’s not a product, just an approach to solving the problem of AI-generated video drifting too much between frames.
Maybe add "digital" too...
Re: Experiment: Can 3D improve AI video consistency?
#33Re: Experiment: Can 3D improve AI video consistency?
#34Is it training a model based on 3d model? Is it doing img2img? is doing video2video using 3d video/image as source?
Article is showing off stuff but is light on explanation of what is going on here.
Also, the person is bearded. Hard to notice face changes there. I want to see more demos but instead of a 3d like render, do a realistic render without beard etc.
edit: Plus these are very short clips. 3D should theoretically help, but this article could have been better.
edit2: in the anime example, the girls face is definitely changing (+lips are not correct). It feels like you are doing img2video here?
Re: Experiment: Can 3D improve AI video consistency?
#35Article doesn't clearly tell what its doing. Is it training a model based on 3d model? Is it doing img2img? is doing video2video using 3d video/image as source? Article is showing off stuff but is light on explanation of what is going on here. Also, the person is bearded. Hard to notice face changes there. I want to see more demos but instead of a 3d like render, do a realistic render without beard etc. edit: Plus th…
Re: Experiment: Can 3D improve AI video consistency?
#36AI-generated video struggles with consistency. Flickering, weird proportions, and characters changing. I tried using 3D as a way to get more consistency. Overall, it worked. No sudden changes in proportions, clothing, or style. Still, there are some limitations, especially with fine details. We’re looking into whether this could be useful as a tool and would love to hear what you think: Has anyone experimented with 3…
I could see applying changes at the 3D model level which wouldn't be directly accessible if it was only an internal representation.
Re: Experiment: Can 3D improve AI video consistency?
#37What's up with the redirect? You created an otherwise empty GitHub repo just so you can post a GitHub link instead of a direct link to the announcement of a private, closed source project. Why?
Re: Experiment: Can 3D improve AI video consistency?
#38AI-generated video struggles with consistency. Flickering, weird proportions, and characters changing. I tried using 3D as a way to get more consistency. Overall, it worked. No sudden changes in proportions, clothing, or style. Still, there are some limitations, especially with fine details. We’re looking into whether this could be useful as a tool and would love to hear what you think: Has anyone experimented with 3…
Nice demo examples. I'm a casual observer and curious how this differs from Gaussian splatting which also (implicitly?) uses 3D representations. I could see applying changes at the 3D model level which wouldn't be directly accessible if it was only an internal representation.
For example, you can attach a LoRA specifically to one object and run a separate workflow just for that, giving you way more control. That’s a big difference—Gaussian Splatting doesn’t naturally lend itself to object-level edits since everything is blended into the same representation.