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Show HN: Blunderchess.net – blunder for your opponent every five moves

blunderchess.net

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Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#11

I once had the idea to take this to the extreme and make a version where you only control your opponent's pieces, so in terms of this game: blunder after blunder. Hardly having any chess experience, I'm not sure how interesting it would be. There's a good chance it essentially turns the one to start into the winner. Every few moves like here might work a lot better.

Sounds like a similar idea to antichess. Antichess is also (sadly) a solved game assuming perfect play.

Ah, yes! That's pretty much the same then, just rotating the board.

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#12
Has anyone worked out good strategy for this variant? At first think, I'd think Player 2 has an advantage because they are the first player who is able to make a move for their opponent and then _immediately_ play a move for themselves that exploits it.

And, I suppose there might be some strategy where it's important not to expose yourself to potential shenanigans of this kind.

So I'm wondering how this game looks for skilled players of both sides -- is it balanced, are the strategies interesting, etc. Or are we trying to work that out right now?

Were these rulesets chosen carefully among many options because they result in the most interesting games? Or is this just a YOLO?

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#13
I love this concept of taking a game, making one rule change, and suddenly the game has a whole new feeling to it.

This may be old news for some but I just discovered this rule that makes tic tac toe incredibly fun to play with my kids: only the last three moves of each player stay on the board.

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#15
post #12

Has anyone worked out good strategy for this variant? At first think, I'd think Player 2 has an advantage because they are the first player who is able to make a move for their opponent and then _immediately_ play a move for themselves that exploits it. And, I suppose there might be some strategy where it's important not to expose yourself to potential shenanigans of this kind. So I'm wondering how this game looks fo…

The cow is probably meta opening NGL it's all about hiding your power behind pawns

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#16

I love this concept of taking a game, making one rule change, and suddenly the game has a whole new feeling to it. This may be old news for some but I just discovered this rule that makes tic tac toe incredibly fun to play with my kids: only the last three moves of each player stay on the board.

I’ve heard that one of the ways to writing good science fiction is to take the world as it is now, and imagine what would happen if you changed just one thing. This feels like a good rule in general to iterate on things in the real world that have been known to work or be fun, etc.

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#18
post #12

Has anyone worked out good strategy for this variant? At first think, I'd think Player 2 has an advantage because they are the first player who is able to make a move for their opponent and then _immediately_ play a move for themselves that exploits it. And, I suppose there might be some strategy where it's important not to expose yourself to potential shenanigans of this kind. So I'm wondering how this game looks fo…

My observations so far is that this game mode causes a lot of draws- because when a player gets a "power play" (moving opponent's piece, then immediately own piece) they can nullify pretty much any attack. It does seem like restricting mobility to your important pieces like the queen and rooks can be advantageous- to prevent your opponent from taking them on a "power play"

As for the turn order- it generally needs to be "odd number of consecutive normal moves" followed by two "blunder for opponent moves". I have it set at five consecutive normal moves right now. Initially, I tried three, but that was too frustrating. Your opponent had too much control over your board. I could be convinced that seven normal consecutive moves is better than five though. Beyond that, I would think that the gimmick (playing for opponent) would occur too rarely. I'm not sure though! I'm curious what others think

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#20

Tried the local version and the only blunder given was to White after move 5 & the rest of the game played out normally. Some blunders in the code perhaps?

The tricky thing about playing locally is that white and black will always alternate- so if you're not paying close attention to the turn order at the bottom, it appears as if it is playing out as normal chess. However the turn order is five normal moves, followed by two blunder-for-opponent moves, repeating
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