Final Fantasy iOS game shuts down over unfixable bug
1–5 of 5 posts
Re: Final Fantasy iOS game shuts down over unfixable bug
#2Doesn't explain the technical why it can't be fixed. Everywhere seems like another PR post. Anyone has a more detailed explanation?
Re: Final Fantasy iOS game shuts down over unfixable bug
#3I don't know what's going on behind the scenes at Apple, but my Halide Camera app (by Lux) bought using a different App Store account stopped working when that account is logged out as well.
(It's a different country's account, so merging purchases between accounts wouldn't work.)
Halide's support attributed this to a recent change with how the App Store works.
Re: Final Fantasy iOS game shuts down over unfixable bug
#4Doesn't explain the technical why it can't be fixed. Everywhere seems like another PR post. Anyone has a more detailed explanation?
Considering the timing (January 24th), it's probably related to Apple's switch from a SHA-1 signing certificate to a new SHA-256 one: https://developer.apple.com/documentation/technotes/tn3138-h...
It's possible their receipt validation code doesn't support SHA-256, and they can't/won't update it. Maybe the source code was lost, the team was disbanded, or they're just not bringing in enough iOS IAP revenue to justify the engineering cost.
Re: Final Fantasy iOS game shuts down over unfixable bug
#5It's not unfixable, it's just more expensive than throwing everything away.
But hey, let's blame the bug. Pesky things, they just creep up on you when you least expect it.