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Things I’m loving about derbyjs

micknelson.wordpress.com

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Re: Things I’m loving about derbyjs

#4
Eww. I can't believe you used a non-word with such corporate origins! Down with McVerbiage.

('Loving' is an adjective or 'describing word'. 'Love' is a verb or 'doing word'. Therefore "6 things I love about derbyjs" is correct, and "Her partner is very loving." is also correct. What you have written is glaringly incorrect. However, abuse of the real and imagined present continuous verb form - that is, *ing words - is wildly popular in parts of the Indian population.)

Re: Things I’m loving about derbyjs

#5
Derby is absolutely amazing, but when I tried to build something with it 6+ months ago, I was stymied by the complete lack of authentication features. The majority of apps (and games) require the ability to show one user X+Y and another user Y+Z, and it seems like a ludicrous oversight.

Looking now, I see a vague reference to server-side logic (in the context of recommending against it!), but nothing about auth specifically. Has anything changed or improved on this front, or are there any plans to do so?

Re: Things I’m loving about derbyjs

#6
post #5

Derby is absolutely amazing, but when I tried to build something with it 6+ months ago, I was stymied by the complete lack of authentication features. The majority of apps (and games) require the ability to show one user X+Y and another user Y+Z, and it seems like a ludicrous oversight. Looking now, I see a vague reference to server-side logic (in the context of recommending against it!), but nothing about auth speci…

I believe that auth is in Derby, although it has just yet to be documented formally...

Re: Things I’m loving about derbyjs

#7
post #5

Derby is absolutely amazing, but when I tried to build something with it 6+ months ago, I was stymied by the complete lack of authentication features. The majority of apps (and games) require the ability to show one user X+Y and another user Y+Z, and it seems like a ludicrous oversight. Looking now, I see a vague reference to server-side logic (in the context of recommending against it!), but nothing about auth speci…

Only because I'm the nitpicky type...

> The majority of apps (and games) require the ability to show one user X+Y and another user Y+Z

That's authorization, not authentication.

Re: Things I’m loving about derbyjs

#8
post #7
post #5

Derby is absolutely amazing, but when I tried to build something with it 6+ months ago, I was stymied by the complete lack of authentication features. The majority of apps (and games) require the ability to show one user X+Y and another user Y+Z, and it seems like a ludicrous oversight. Looking now, I see a vague reference to server-side logic (in the context of recommending against it!), but nothing about auth speci…

Only because I'm the nitpicky type... > The majority of apps (and games) require the ability to show one user X+Y and another user Y+Z That's authorization, not authentication.

Good catch, you are technically correct (the best kind of correct).

Re: Things I’m loving about derbyjs

#9
post #5

Derby is absolutely amazing, but when I tried to build something with it 6+ months ago, I was stymied by the complete lack of authentication features. The majority of apps (and games) require the ability to show one user X+Y and another user Y+Z, and it seems like a ludicrous oversight. Looking now, I see a vague reference to server-side logic (in the context of recommending against it!), but nothing about auth speci…

I believe that auth is in Derby, although it has just yet to be documented formally...

This is correct. We have been developing and testing auth with our own app, and we'll publish a simple example using it soon.