With 5G, I have to downgrade to LTE constantly to avoid packet loss in urban canyons. Given the even higher frequencies proposed for 6G, I suspect it will be mostly useless. Now, it's possible that that raw GB/s with unobstructed LoS is the underlying optimization metric driving these standards, but I would assume it's something different (e.g. tower capex per connected user).
5G networks meet consumer needs as mobile data growth slows
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Re: 5G networks meet consumer needs as mobile data growth slows
#32> Transmitting high-end 4K video today requires 15 Mb/s, according to Netflix. Home broadband upgrades from, say, hundreds of Mb/s to 1,000 Mb/s (or 1 Gb/s) typically make little to no noticeable difference for the average end user. What I find fascinating is that in a lot of situations mobile phones are now way faster than wired internet for lots of people. My parents never upgraded their home internet despite there…
> Transmitting high-end 4K video today requires 15 Mb/s, according to Netflix. It doesn't really change their argument, but to be fair, Netflix has some of the lowest picture quality of any major streaming service on the market, their version of "high-end 4K" is so heavily compressed, it routinely looks worse than a 15 year old 1080p Blu-Ray. "High-end" 4K video (assuming HEVC) should really be targeting 30 Mb/s aver…
Re: 5G networks meet consumer needs as mobile data growth slows
#33I got a 5G capable phone a few months back, and I can't say I've noticed a difference from my old one. (Aside from the new phone being more expensive, worse UI, slower, heavier, unwieldy, filled with ads, and constantly prompting me to create a "Samsung account".)
Re: 5G networks meet consumer needs as mobile data growth slows
#34There are plenty things that *could* require more bandwidth than video, but it's not clear that a large number of people want to use any of them.
Re: 5G networks meet consumer needs as mobile data growth slows
#35Re: 5G networks meet consumer needs as mobile data growth slows
#3610G internet doesn't make your streaming better, but downloads the latest game much faster. It makes for much less painful transfer of a VM image from a remote datacenter to a local machine.
Which is good and bad. The good part is that it makes it easier for the ISPs to provide -- most people won't be filling that 10G pipe, so you can offer 10G without it raising bandwidth usage much at all. You're just making remote workers really happy when they have to download a terabyte of data on a single, very rare occasion instead of it taking all day.
The bad part is that this comfort is harder to justify. Providing 10G to make life more comfortable the 1% of the time it comes into play still costs money.
Re: 5G networks meet consumer needs as mobile data growth slows
#37Tell me you've never backed up a NAS or downloaded a multi-hundred-gigabyte game without telling me!
The article is about mobile specifically.
Re: 5G networks meet consumer needs as mobile data growth slows
#38> Transmitting high-end 4K video today requires 15 Mb/s, according to Netflix. Home broadband upgrades from, say, hundreds of Mb/s to 1,000 Mb/s (or 1 Gb/s) typically make little to no noticeable difference for the average end user. What I find fascinating is that in a lot of situations mobile phones are now way faster than wired internet for lots of people. My parents never upgraded their home internet despite there…
On one hand it's nice that the option for that fast wireless connection is available. But on the other hand it sucks that having it means the motivation for ISPs to run fiber to homes in sparse towns goes from low down to none, since they can just point people to the wireless options. Wireless doesn't beat the reliability, latency, and consistent speeds of a fiber connection.
Re: 5G networks meet consumer needs as mobile data growth slows
#39I was hoping to see some mention of latency. Agree with the premise that for most consumer applications we don’t need much more wireless throughput but latency still seems way worse than Ethernet heyday times in college
I was hoping to see any mention of large file downloads and uploads. Nevermind the article’s ponderous “I can’t imagine any use case for more than 5GB/s”, that’s a use case today where higher speeds above 5GB/s would be helpful. For example, a lot of AAA games are above 100GB, with the largest game in my steam library being over half a terabyte (DCS World). Ideally I wouldn’t have to store these games locally, but I…
Are you downloading AAA games or backing up your computer over mobile?
Also, I hope you're doing differential backups, in which case it's only the initial backup should be slow. Which it's always going to be for something gargantuan like 18 TB!
Re: 5G networks meet consumer needs as mobile data growth slows
#40I got a 5G capable phone a few months back, and I can't say I've noticed a difference from my old one. (Aside from the new phone being more expensive, worse UI, slower, heavier, unwieldy, filled with ads, and constantly prompting me to create a "Samsung account".)
What's any of that have to do with 5G? On 2 bars of 5G right now and I get 650Mbit download speed, it's significantly faster than 4G.