Google Fiber Plans & Pricing
311–320 of 487 posts
Re: Google Fiber Plans & Pricing
#312Earlier quoted context omitted.
> Why own a game system... There's actually a service called "OnLive" that streams games, it seems pretty cool. It's a mashup between Steam and Netflix; you don't have to have a gaming PC to render the frames, just a fast Internet connection to stream them.
Not until we can push data across distances faster than the speed of light. The input and video latency makes it impractical for all but the slowest-paced of games.
I can send an IP packet to Europe faster than I can send a pixel to the screen. How f’d up is that?
From: http://superuser.com/questions/419070/transatlantic-ping-fas...
There is user-side latency and there is server-side latency. In multi-player games it may be preferable to have less latency within the game between players than in the players' view of the game.
Re: Google Fiber Plans & Pricing
#313Re: Google Fiber Plans & Pricing
#314Earlier quoted context omitted.
Be careful what you wish for. I'm dubious of getting any kind of service from a company known for not having any kind of customer service whatsoever.
TelCo call centers are universally useless. Google could have a phone number you call and a robot on the other end that informs you of service disruptions and tells you to turn it off and turn it on again, and they would have better service than most ISPs.
Re: Google Fiber Plans & Pricing
#315Earlier quoted context omitted.
Really? You might change your mind when you consider that Bell Labs (part of the "Soviet Bureau" you despise) created: - The transistor - The laser - The C language - The Unix operating system Other notable discoveries (but not of concern to those who discount anything not Internet-related) are things like the cosmic background radiation, etc. etc. etc. SO: as much as I hate to defend "the telcos" (wired/wireless/cab…
You're leaving out a very key point: because of an antitrust case against AT&T, they were forbidden from turning their non-telephone technology into proprietary products. In other words, they were essentially conducting research for the public interest at no real cost to the public . That's very different from any definition of a 'monopoly' that I'm aware of, and very different from modern network providers. Many fac…
Re: Google Fiber Plans & Pricing
#316Earlier quoted context omitted.
Errr. Have you tried it? I've spent several playing first person shooters and it's easy to forget you're not playing locally.
There has to be latency issues, but as anyone that used to play Quake over dial-up can tell you: you get used to it.
Games on OnLive lack the above features and you also have input lag, where, for example, a camera movement with the mouse will take the full network RTT plus processing time to reflect on the client's screen.
[1] http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/game...
Re: Google Fiber Plans & Pricing
#317Thank GOD they're disrupting this industry. All the telcos are worthless "Soviet bureaus" that deserve death. It's really sort of amazing to think about. In all my years on this planet I have never been pleased with a telecom company. Never. I have always felt like I was paying far too much for inferior service, contemptible customer support, and endless efforts to further "monetize" me through harassing phone calls…
Be careful what you wish for. I'm dubious of getting any kind of service from a company known for not having any kind of customer service whatsoever.
Re: Google Fiber Plans & Pricing
#318They'd be stupid if they didn't do that.
Re: Google Fiber Plans & Pricing
#319Earlier quoted context omitted.
Not until we can push data across distances faster than the speed of light. The input and video latency makes it impractical for all but the slowest-paced of games.
Your comment reminded me of: I can send an IP packet to Europe faster than I can send a pixel to the screen. How f’d up is that? From: http://superuser.com/questions/419070/transatlantic-ping-fas... There is user-side latency and there is server-side latency. In multi-player games it may be preferable to have less latency within the game between players than in the players' view of the game.