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The Mac App Store’s future of irrelevance

marco.org

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Re: The Mac App Store’s future of irrelevance

#31
this whole article goes over my head, because it assumes the reader is already familiar with the sandboxing issue. I'm not a desktop OS X developer; I'm not familiar with the topic. I searched around and the only articles I could find are blog posts about how the sky is falling, with no sources from Apple that plainly state the app sandboxing requirements.

If you're going to write an article about how some upcoming thing is a doomsday event, please explain the event clearly and link to the proper sources, especially if your article is a criticism of a technical specification. That one or a few applications are backing out of the app store is not, in itself, evidence that they are justified in doing so.

This article has taught me nothing, but it has made me more afraid.

Re: The Mac App Store’s future of irrelevance

#32

All these problems could be solved if there were a way for companies to transfer your existing non-App-store licenses to the App Store, allow for paid upgrades on the App Store, and allow App Store licenses to be associated with real serial numbers (or something else) that could be used to "take" your license with you, in the event the App Store suddenly becomes too restrictive. Basically make it seamless, monetarily…

That would be a good start, although a significant expansion in the available sandbox entitlements would also very likely be needed for developers who have already fled to go back to the store.

Re: The Mac App Store’s future of irrelevance

#33
post #26

I'm pulling my video editor Shave ( http://shavevideo.com ) out of the Mac App Store for these reasons, though most specifically the lack of paid upgrades. For a $10 video editor that, quite frankly, beats the pants off a lot of crap out there for day to day editing tasks, I can't afford to devote the time and resources it requires to maintain it without it having a baseline level of income. Not having an upgrade pat…

Have you tried purchasing the "latest" version of World of Warcraft?

You can't. There is no standalone "latest version". You have to purchase the original, and each version since, and finally the current version.

Correlate those game content / game mechanics updates with In-App Purchases, and it's clear how someone could offer "major upgrades" if they stop thinking in terms of version numbers and start thinking in terms of actual upgrade features. (See "Navigon" for an app that has done this.)

And if the entire app architecture changes, make a new app.

Re: The Mac App Store’s future of irrelevance

#34

The iOS App Store does the same thing with changing the rules in the middle of the game, but it is not subject to potential irrelevance because it is the only place to get software for iOS devices. So the obvious solution for Apple is to make the Mac App Store the only place to get software for MacOS. I'm actually a little surprised this didn't happen in 10.8.

Here's one thing I imagine: 10.9 by default won't allow apps outside the App Store, and you have to buy the 10.9 Server upgrade to have this privilege. They would bundle XCode with it or something to rebrand it as a "developer-friendly" add-on, and developers will be happy to pay, but all the consumers will be chained to the App Store.

Re: The Mac App Store’s future of irrelevance

#35
post #26

I'm pulling my video editor Shave ( http://shavevideo.com ) out of the Mac App Store for these reasons, though most specifically the lack of paid upgrades. For a $10 video editor that, quite frankly, beats the pants off a lot of crap out there for day to day editing tasks, I can't afford to devote the time and resources it requires to maintain it without it having a baseline level of income. Not having an upgrade pat…

Have you tried purchasing the "latest" version of World of Warcraft? You can't. There is no standalone "latest version". You have to purchase the original, and each version since, and finally the current version. Correlate those game content / game mechanics updates with In-App Purchases, and it's clear how someone could offer "major upgrades" if they stop thinking in terms of version numbers and start thinking in te…

Think the problem is policing it. Apple doesn't want it to become the standard that people are being charged for bug fixes every version.

Re: The Mac App Store’s future of irrelevance

#36
post #26

I'm pulling my video editor Shave ( http://shavevideo.com ) out of the Mac App Store for these reasons, though most specifically the lack of paid upgrades. For a $10 video editor that, quite frankly, beats the pants off a lot of crap out there for day to day editing tasks, I can't afford to devote the time and resources it requires to maintain it without it having a baseline level of income. Not having an upgrade pat…

Have you tried purchasing the "latest" version of World of Warcraft? You can't. There is no standalone "latest version". You have to purchase the original, and each version since, and finally the current version. Correlate those game content / game mechanics updates with In-App Purchases, and it's clear how someone could offer "major upgrades" if they stop thinking in terms of version numbers and start thinking in te…

The problem is getting customers of version 1 onto version 2. There is no way to do this with MAS. I have a mechanism built into Shave so I can push "news", but it's annoying and bad user experience.

Re: The Mac App Store’s future of irrelevance

#37

The iOS App Store does the same thing with changing the rules in the middle of the game, but it is not subject to potential irrelevance because it is the only place to get software for iOS devices. So the obvious solution for Apple is to make the Mac App Store the only place to get software for MacOS. I'm actually a little surprised this didn't happen in 10.8.

Which would instantly kill the Mac as a development platform, and render all previously purchased software irrelevant. This just won't happen, though I can see a version of OS X that does this by default (perhaps on all "non-pro" models).

I think the only viable way to do this would be for Apple to make Macs obsolete. Like boiling a frog, if they upscaled the ipad to a desktop-lite device over the next few years, and eventually replaced their fully featured cousins with these devices, they would be able to accomplish it with far much less resistance.

(The iMac may have been a few years too early - they could have positioned the iMac as the trojan horse in this story).

Re: The Mac App Store’s future of irrelevance

#38
I'm wondering how soon until we see OSX being jailbroken.

I suspect system level choices like this are bound to continue in order to push users in the direction of iCloud and AppStore usage (ie. vendor lock-in).

Though such moves appear draconian from our perspective, I believe Apple times such moves around when some internal metrics indicate a tipping point has happened, namely the developer backlash won't be substantial enough to affect Apple's bottom line.

It's only a matter of time before the iPhone dev team puts some effort towards serving the OSX crowd that wants to jump ship but not give up "OSX" completely.

Re: The Mac App Store’s future of irrelevance

#39

The iOS App Store does the same thing with changing the rules in the middle of the game, but it is not subject to potential irrelevance because it is the only place to get software for iOS devices. So the obvious solution for Apple is to make the Mac App Store the only place to get software for MacOS. I'm actually a little surprised this didn't happen in 10.8.

That will be the day I go back to Linux.
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