Simulating water over terrain
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Simulating water over terrain
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Re: Simulating water over terrain
#2Guess this explains why water effects in Minecraft are bit kludgy. It isn't so simple.
Re: Simulating water over terrain
#3Another take on fluid simulation (Coding Adventure):
Rendering Fluids: https://www.youtube.com/watch?v=kOkfC5fLfgE
I Tried Putting my Fluid Simulation on a Planet: https://www.youtube.com/watch?v=8nIB7e_eds4&t=817s
GitHub: https://github.com/SebLague/Fluid-Sim?tab=readme-ov-file
Re: Simulating water over terrain
#4Game developers are truly on an other level
Re: Simulating water over terrain
#5Game developers are truly on an other level
Always makes me feel like a CRUD monkey when I see this stuff
Re: Simulating water over terrain
#6Another take on fluid simulation (Coding Adventure): Rendering Fluids: https://www.youtube.com/watch?v=kOkfC5fLfgE I Tried Putting my Fluid Simulation on a Planet: https://www.youtube.com/watch?v=8nIB7e_eds4&t=817s GitHub: https://github.com/SebLague/Fluid-Sim?tab=readme-ov-file
That second one was a joy to watch. I thoroughly enjoy that kind of high level tour/discovery video.
Re: Simulating water over terrain
#7Re: Simulating water over terrain
#8Guess this explains why water effects in Minecraft are bit kludgy. It isn't so simple.
interesting perspective. I see how this can get tedious even for a large business like Microsoft.