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Show HN: ESP32 RC Cars

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Re: Show HN: ESP32 RC Cars

#2
Nice work! I’ve been thinking of taking on a similar project and would be curious what’s your experience like with latency? Can you view the video feed and control remotely? My main reservation is the presumption that it would be too laggy for obstacle avoidance at most speeds.

Re: Show HN: ESP32 RC Cars

#5
Cool! I've made an ESP32 powered RC tank on tracks, controlled with a PlayStation 4 controller over Bluetooth.

The basic software is very easy to start with, about 20 lines of C using a library for the Bluetooth controller. From there I've added features for easier control. Using two sticks for two tracks works at low speed, but the thing goes close to 20 km/h (I've used two drone motors for it) so then you need a different control method. I ended up with rpm limited direct track control using the "triggers" on the dual shock controller. And more intuitive left stick up/down for throttle, right stick left/right for steering for high speed operation. So now it drives like a normal RC car.

Video of the same 3d print model I used as a basis in action, you can see the speed best from 00:50 onwards: https://www.youtube.com/watch?v=3Mv_tDY89Zw

Re: Show HN: ESP32 RC Cars

#8
Cool project! Love it! :-)

We mounted a furby head in one of our robots at work and let it yell swear words at our management.

They (and we) love it.

That project was the source of many code snippets/patterns that have implemented in official products that earned a lot of money.

Re: Show HN: ESP32 RC Cars

#10
post #5

Cool! I've made an ESP32 powered RC tank on tracks, controlled with a PlayStation 4 controller over Bluetooth. The basic software is very easy to start with, about 20 lines of C using a library for the Bluetooth controller. From there I've added features for easier control. Using two sticks for two tracks works at low speed, but the thing goes close to 20 km/h (I've used two drone motors for it) so then you need a di…

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