Earlier quoted context omitted.
I'll elaborate. You'd think that by putting N powerbanks daisy chained together (except i imagine at either end) you get ~N times the mAh or runtime but i think you get probably .25N or less. the "last" powerbank in the chain, the one you'd charge to charge them all, would run out of power first, and about 15% of seconds more afterward, the second one, then the next, with the "first" powerbank, the one you're using f…
I'm intrigued now, I'll have to dry this on my testbench and report back with some figures. Expect to hear from me in about six years.
Steam Brick: No screen, no controller, just a power button and a USB port
251–260 of 270 posts
Re: Steam Brick: No screen, no controller, just a power button and a USB port
#252Earlier quoted context omitted.
I do use it occasionally - mostly when Windows has thrown up some issue stopping Steam from working properly. eg. I need to dismiss a dialog that is invisible over remote play, or it won't finish logging in until I close a "finish setting up your windows install" screen.
Go to the gaming machine and upgrade it to > home or edu version if needed. Enable remote desktop with auth on your network for that machine. As long as Windows is booted and able to be logged in to on the gaming machine you can go on your other machine: Win+R mstsc.exe and put in the gaming machine's name or IP and follow the instructions, checking all "remember this" boxes (there's 2, three if you count the certifi…
Someone else probably has alternatives (moonlight? bazzite? gopro and a soviet-era robotic arm (it only leaks a bit when it's hot outside.))
Re: Steam Brick: No screen, no controller, just a power button and a USB port
#253Earlier quoted context omitted.
Funny how people differ in that regard. It's the absolute worst controller I've ever used (Joy-Cons are a close second). I didn't use it because I hated it so much, put it straight back in the box after a few days of trying to use it and eventually I sold it for as much as I paid, and I was glad to see the back of it. The size/shape of the controller as a whole was fantastic but I just really hated only having touchp…
You had to get used to it, it was weird but once you figured it out it was great!
Sticks work really well for me in terms of controllers, I just wish we weren't being shafted by stick drift all the time when manufacturers could be using hall-effect sticks; I've got 2 PS5 controllers and 3 PAIRS of Joy-Cons with drift, while I also have my original 2 x PS1 controllers from my childhood, neither of which has drift.
Re: Steam Brick: No screen, no controller, just a power button and a USB port
#254Re: Steam Brick: No screen, no controller, just a power button and a USB port
#255Earlier quoted context omitted.
They have a pair of tiny screens that sit right in front of your eyes and act like a very portable monitor. (Both screens show the same picture - no 3d effects.) I assume they get power and video both over USB-C, so they can be connected to the Steam Deck's one USB port. Not my thing, but some people really love them.
I'm having trouble understanding the difference between this tech and the leading-edge AR tech like Meta's Orion glasses, which supposedly cost $10,000 to make Why are these $500 and high-res enough to play games on? What's so much harder and costlier about the other AR glasses?
Re: Steam Brick: No screen, no controller, just a power button and a USB port
#256Earlier quoted context omitted.
I'm having trouble understanding the difference between this tech and the leading-edge AR tech like Meta's Orion glasses, which supposedly cost $10,000 to make Why are these $500 and high-res enough to play games on? What's so much harder and costlier about the other AR glasses?
Well, AR glasses have cameras. Other than that I'm not really sure. I didn't even realize these had a 3D mode or other sensors, I thought they were just a pair of mirrored screens
Re: Steam Brick: No screen, no controller, just a power button and a USB port
#257This isn't all that different to how I use my gaming PC - it's off in another room, with a monitor that is plugged in but almost always off (I don't think Windows will boot without at least something plugged in?), Steam set to start on boot, and then I entirely use it via Steam Remote Play from my main PC.
Re: Steam Brick: No screen, no controller, just a power button and a USB port
#258Earlier quoted context omitted.
Well, AR glasses have cameras. Other than that I'm not really sure. I didn't even realize these had a 3D mode or other sensors, I thought they were just a pair of mirrored screens
Are these always-opaque where the "screens" are and only transparent (or not transparent?) elsewhere? If so, I bet it's the intermingling of transparency + overlaid pixels that's hard about the other ones
I know a pair I've seen in the past was mostly transparent, but then it had an extra piece you could snap on that was just solid black plastic, kind of like a camera lens cover, and it would block out everything but the screens.
Re: Steam Brick: No screen, no controller, just a power button and a USB port
#259Earlier quoted context omitted.
There a a number of people removing their screens from Mac Airs and others, some of them using these glasses too. I think I saw in here. In the meantime https://www.notebookcheck.net/Screenless-MacBooks-masqueradi... Actually tempted to buy one with a broken screen and ply around.
Amazing. Someone ran similar setup with a thinkpad workstation with deadscreen in studio, they fucked up screen replacement but ended up just using bottom chasis hooked up to a externaml monitor for the rest of school.
Re: Steam Brick: No screen, no controller, just a power button and a USB port
#260If you need to enter the BIOS: bring up the terminal, and write `systemctl reboot --firmware-setup` This reboots systemd-powered systems to the UEFI menu. May not work on other init systems, but SteamOS is based on Arch with systemd.
Systemd systems can still have grub as a boot loader. In that case, you can usually set the boot order with bootctl and reboot.