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Steam Brick: No screen, no controller, just a power button and a USB port

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171–180 of 270 posts

Re: Steam Brick: No screen, no controller, just a power button and a USB port

#171

Earlier quoted context omitted.

Are there any glasses/headsets out there that are good for coding yet? The idea of working on the go with VR glasses is very appealing to me.

Short answer: no Long answer: Vision Pro (if you are comfortable with the weight/price). Immersed Visor and Play for Dream Mr headsets are likely the first available coding VR headsets at reasonable prices but this will all be commodities very soon. Your best bet is to resist being at the cutting edge for this year and pick up the winner after the next 11 months

> Immersed Visor and Play for Dream Mr

Googled both and consensus is both are vaporware? I’m in the market for something like this but your timeline sounds optimistic unfortunately :/

Re: Steam Brick: No screen, no controller, just a power button and a USB port

#172

A lot of monitors deliver 60 watt over usb-c. I wonder if a no battery build is possible that only relies on 60w.

Seems like it should be possible, the steam deck draws less than 45W and it can run with a disconnected battery: https://youtu.be/L5ma_d9cGpo

Re: Steam Brick: No screen, no controller, just a power button and a USB port

#173
post #112

This isn't all that different to how I use my gaming PC - it's off in another room, with a monitor that is plugged in but almost always off (I don't think Windows will boot without at least something plugged in?), Steam set to start on boot, and then I entirely use it via Steam Remote Play from my main PC.

Have you tried sunshine + moonlight? I've heard it has lower latency and better streaming quality.

Yep, I found that combination to be better when it comes to lag, stability and quality as well.

Especially now that they added a 4:4:4 chroma subsampling option which fixes things like text edges in some cases.

Re: Steam Brick: No screen, no controller, just a power button and a USB port

#174
post #28

Earlier quoted context omitted.

For the non-Brits, "sixth-form" means years 12 and 13 of school - equivalent to junior and senior years of high school in the US. The first and second yearsof sixth form are referred to as "lower sixth" and "upper sixth" respectively. It's a hold-over term from when secondary education (ages 11 and up) started in "first form" and worked up.

Interestingly enough, the French do it the other way around, and start counting from the final year (they also start at 0 so it's offset by one). That's arguably a better system since you can keep adding earlier and earlier years (mandatory school starting age has drifted from 11 to 6 to 3 over the years) while keeping everything consistent. Unfortunately they messed it up in 1959 by renaming 12th to 7th and giving m…

Nothing compared to the order I went through in Germany: 1, 2, 3, 4 (elementary school until here), then VI (read in Latin, sexta), V (quinta), IV (quarta), lower III (tertia), upper III, lower II (secunda), 11, 1st semester, 2nd semester, 3rd semester, 4th semester.

Re: Steam Brick: No screen, no controller, just a power button and a USB port

#175
post #28

Earlier quoted context omitted.

For the non-Brits, "sixth-form" means years 12 and 13 of school - equivalent to junior and senior years of high school in the US. The first and second yearsof sixth form are referred to as "lower sixth" and "upper sixth" respectively. It's a hold-over term from when secondary education (ages 11 and up) started in "first form" and worked up.

What do you mean "hold-over"? In NI we still say "first year" through "fifth year". Is that not done in Britain?

Typically no. In secondary school its just said as "Year 7", "Year 8" etc to 11, then Sixth Form.

Re: Steam Brick: No screen, no controller, just a power button and a USB port

#176
post #153
post #89

Earlier quoted context omitted.

Minisforum machines are excellent in that regard. Sturdy little bricks with price and performance.

Not very power efficient, and warranty is meh. Had to do a repaste to get proper cooling.

"not very power efficient" -- definitely some of the most power efficient x86 machines you can find today. Until the latest generation, Ryzen APUs provide better performance with lower power consumption than Intel ones. And you can lower CPU frequency if you want -- even at base frequency, they run fast enough for everyday tasks with fan almost completely quiet. Of course this is oversimplifying things a bit.

Re: Steam Brick: No screen, no controller, just a power button and a USB port

#177
post #176
post #153

Earlier quoted context omitted.

Not very power efficient, and warranty is meh. Had to do a repaste to get proper cooling.

"not very power efficient" -- definitely some of the most power efficient x86 machines you can find today. Until the latest generation, Ryzen APUs provide better performance with lower power consumption than Intel ones. And you can lower CPU frequency if you want -- even at base frequency, they run fast enough for everyday tasks with fan almost completely quiet. Of course this is oversimplifying things a bit.

i9 power efficient, OK lol. If you want power efficient, get a Kontron. Below 3W idle we can talk. My MS-01 does 16W idle.

Re: Steam Brick: No screen, no controller, just a power button and a USB port

#178

Earlier quoted context omitted.

I built a NUC running Windows 11 into a tiny portable server for a project I was building and can confirm it boots and functions just fine without being plugged into a monitor. I just plug it into a power source and it does what I need it to do, but I can plug a monitor and keyboard (and sometimes a mouse because keyboard-only navigation seems to be getting less and less supported/intuitive...) if I need to perform t…

The issue is usually with the graphics card itself in my experience. This is easily "fixed" on a DVI port by plugging a resistor of the correct value into two of the tiny pin sockets. The diagram is very easy to find online and you don't have to open the computer. That's become a thing of the past as far as I know.

https://github.com/timminator/Enhanced-GPU-PV

Re: Steam Brick: No screen, no controller, just a power button and a USB port

#179

This isn't all that different to how I use my gaming PC - it's off in another room, with a monitor that is plugged in but almost always off (I don't think Windows will boot without at least something plugged in?), Steam set to start on boot, and then I entirely use it via Steam Remote Play from my main PC.

Windows will boot without a monitor, or at least, it used to, not sure about Windows 11. But Steam Link mirrors your display, and so doesn’t work without one.

https://github.com/timminator/Enhanced-GPU-PV or https://github.com/ClassicOldSong/Apollo (sunshine fork with auto virtual display)

note that RDP works without plugs/virtual displays.

Re: Steam Brick: No screen, no controller, just a power button and a USB port

#180
post #171

Earlier quoted context omitted.

Short answer: no Long answer: Vision Pro (if you are comfortable with the weight/price). Immersed Visor and Play for Dream Mr headsets are likely the first available coding VR headsets at reasonable prices but this will all be commodities very soon. Your best bet is to resist being at the cutting edge for this year and pick up the winner after the next 11 months

> Immersed Visor and Play for Dream Mr Googled both and consensus is both are vaporware? I’m in the market for something like this but your timeline sounds optimistic unfortunately :/

Immersed and PFD are smaller companies releasing their first hardware; yes they've missed their initial estimated ship dates but they have actual working prototypes that have been tried by users (e.g. PFD had a booth at CES). The only question is if they can ramp up manufacturing. I expect them to have shipped their preorders by March and then we'll find out if they can scale.

HOWEVER my timeline suggests that you wait until the end of the year. The 4K per eye panel is now a commodity [1] and I expect a lot of VR glasses to show up in the next few months. Don't be tempted by the first few unless you have the budget for the cutting edge. Immersed is pushing their subscription software and requires a companion app on the host device. PFD is offering an Android Vision Pro clone. There are a couple PCVR (gaming) headsets coming. For coding though, the ideal is probably a simple headset with plug-and-play video input (i.e. like a high-res Slamglass [2] or GOOVIS art [3]). It's worth waiting in my opinion to see if anyone uses the panel for that.

[1] https://youtu.be/OpVI6JeH2uA?si=UsScC1yPTRptcFAM&t=795

[2] https://en.slamglass.com/list_22/

[3] https://goovis.net/products/a1black

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