I made a multiplayer shooter game in Lisp, here is my journey
1–10 of 57 posts
Re: I made a multiplayer shooter game in Lisp, here is my journey
#2Please include a little animated GIF or something that gives us a taste of what it looks like!
Re: I made a multiplayer shooter game in Lisp, here is my journey
#3Interesting to see that I already had an account at CrazyGames. It wasn't loading from your URL, but I saw that it's CG so when I logged on with my account my Firefox played ball (I got ABP, Ublock, NoScript, PrivacyBadger, LARGE hosts file, so 'some' websites are broken ;)
Cool game, fast. Someone dominated me for 4 mins and then I decided to switch to Fortnite :)
Re: I made a multiplayer shooter game in Lisp, here is my journey
#4Please include a little animated GIF or something that gives us a taste of what it looks like!
Game's linked at the top of the blog[0], and loads in the browser, but agree a gif would be nice.
Re: I made a multiplayer shooter game in Lisp, here is my journey
#5Was surprised that it loaded on my phone, nice work!
Re: I made a multiplayer shooter game in Lisp, here is my journey
#6This is bonkers and so cool that you did this solo. Loaded right up on my iPhone 13, prompted me to turn my phone to landscape and I was running around in a 3d world shooting spells at other players - really great work and surprisingly polished for being a solo project.
Re: I made a multiplayer shooter game in Lisp, here is my journey
#7Holy cow, I've been playing for 20 minutes without realising. This is amazing!
Re: I made a multiplayer shooter game in Lisp, here is my journey
#8How many closing parenthesis do you have on a last line?
Re: I made a multiplayer shooter game in Lisp, here is my journey
#9whaaaa this is too good!
Re: I made a multiplayer shooter game in Lisp, here is my journey
#10Quick summary: ClojureScript + Babylon.JS on the frontend and Clojure for the backend, coordination via Websockets.
The point about lack of tooling for Babylon.JS is interesting: a lot of times I see people wanting to release games but spending most of the time building tools... sometimes all of the time. It is a delicate balance!
Congratulations on releasing! Very cool project.