Castle Game Engine: Web target – big progress, first 3 demos to try
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Re: Castle Game Engine: Web target – big progress, first 3 demos to try
#2Re: Castle Game Engine: Web target – big progress, first 3 demos to try
#3Re: Castle Game Engine: Web target – big progress, first 3 demos to try
#4Re: Castle Game Engine: Web target – big progress, first 3 demos to try
#5Nice 90s vibe. Web target is cool. The invaders demo though... I have to say AD+W is not a good set of key bindings for that game.
Pressing forwards to shoot feels wrong though.
This feels like it would be better with double keybinds. Arrows + Space for non-gamers, WASD + space for gamers.
Don't just change it to arrows though, that's going to be painful for laptop users who don't have those crappy half sized arrow keys (see macbook, framework, etc...).
Re: Castle Game Engine: Web target – big progress, first 3 demos to try
#6Nice 90s vibe. Web target is cool. The invaders demo though... I have to say AD+W is not a good set of key bindings for that game.
WASD are the normal commands for movement in games. Pressing forwards to shoot feels wrong though. This feels like it would be better with double keybinds. Arrows + Space for non-gamers, WASD + space for gamers. Don't just change it to arrows though, that's going to be painful for laptop users who don't have those crappy half sized arrow keys (see macbook, framework, etc...).
ZXCV(ASDF)+arrows I would say is more standard for non-mouse games with keyboard bindings, cave story and touhou both go this route.
Re: Castle Game Engine: Web target – big progress, first 3 demos to try
#7The wasm file here could be optimized more. It looks like a 43 MB wasm is downloaded, and wasm-opt -O3 shrinks that to just 14 MB. It might also be faster that way (due to inlining and other optimizations). Startup will definitely be faster.
Re: Castle Game Engine: Web target – big progress, first 3 demos to try
#8Nice 90s vibe. Web target is cool. The invaders demo though... I have to say AD+W is not a good set of key bindings for that game.
WASD are the normal commands for movement in games. Pressing forwards to shoot feels wrong though. This feels like it would be better with double keybinds. Arrows + Space for non-gamers, WASD + space for gamers. Don't just change it to arrows though, that's going to be painful for laptop users who don't have those crappy half sized arrow keys (see macbook, framework, etc...).
Maybe for first-person shooters, but not for shmups, and definitely not for classic arcade style games.
To your second point the reason it feels unnatural is because mapping movement + actions to a single hand is usually not a good idea if you have the opportunity to distribute them.
Re: Castle Game Engine: Web target – big progress, first 3 demos to try
#9Earlier quoted context omitted.
WASD are the normal commands for movement in games. Pressing forwards to shoot feels wrong though. This feels like it would be better with double keybinds. Arrows + Space for non-gamers, WASD + space for gamers. Don't just change it to arrows though, that's going to be painful for laptop users who don't have those crappy half sized arrow keys (see macbook, framework, etc...).
> WASD are the normal commands for movement in games Maybe for first-person shooters, but not for shmups, and definitely not for classic arcade style games. To your second point the reason it feels unnatural is because mapping movement + actions to a single hand is usually not a good idea if you have the opportunity to distribute them.