I don’t think it’s just a UK thing, or that it’s much easier to start a hardware startup in the USA. I think it’s more that the bar for getting a hardware startup off the ground is much higher than a software startup - everywhere in the world. Personally I’ve been trying to self-fund and bootstrap a hardware startup (based in Australia but I’m reasonably well connected in Silicon Valley as I’m a YC alum). I’ve had pl…
Interested in your opinion on crowd-funding as a way of raising initial capital - ie cut out professional investors and go direct to potential customers?
Products like that work if there's natural consumer appeal built into the product, that you can convey in a video that gets people excited imagining how much better their life would be. That's what motivates pre-purchasing and also sharing/virality. That's why the LIFX Kickstarter campaign worked. But even with the $1.3M crowdfunding, they needed a lot more funds from investors; the crowdfunding just helped with initial funding and to prove demand.
Still, that company didn't turn out to be a big success. It was hard/slow to get the product into production and shipped to consumers – it took 2-3 years I think. Established lighting vendors like Phillips were quick to get competing products into major retail stores. Along the way the company seemed to have a lot of internal drama, and investors became disenchanted. The company was acquired in about 2019 [2], then that company went bust, then the LIFX assets were acquired again in 2022 [3].
So, from its early signs of huge potential success, it ends up being a cautionary tale and another case study that investors can look at as a reason not to invest in hardware startups.
Another cautionary tale is the "Coolest Cooler" [4], which ended up in a lawsuit [5]. I heard someone mention that a factory they engaged in China held them to ransom (staff went "on strike" in the middle of production) but I don't know details beyond what's been reported.
These cases demonstrate all the ways these kinds of projects can go wrong, and are much harder to turn around than a software project in which you can be building your product to maintain customer satisfaction and growth day-by-day.
And even still, this approach only works for gimmicky consumer products, not B2B products that are more likely to work commercially in the long term.
Edit: Also remember Pebble (watch) which was a huge Kickstarter hit and seemed like a successful company for a few years after that, then suddenly went bust.
[1] https://www.forbes.com/sites/hollieslade/2013/12/11/eureka-h...
[2] https://www.geekwire.com/2019/building-energy-monitoring-com...
[3] https://www.techhive.com/article/827458/lifx-smart-light-bra...
[4] https://www.reddit.com/r/shittykickstarters/comments/x4ovj6/...
[5] https://www.reddit.com/r/shittykickstarters/comments/x4ovj6/...