Cool idea, pretty good execution, but your UI is confusing. 1. There's so much happening on the screen between your app's UI and the fake UI with the dark patterns that it's confusing. IMO you should show the objective first, and then let the user click to reveal the fake UI and challenge. For example, simply show, "Challenge #1 — Find the button that actually lets you cancel the subscription." Then have a button tha…
Show HN: Interactive game teaching dark patterns in UX design
31–40 of 68 posts
Re: Show HN: Interactive game teaching dark patterns in UX design
#32It's a nice game but I have some feedback: The first two levels want you to click the non-misleading option and then the third requires you to click the misleading option, which then has a "Report as Deceptive Marketing" button. This feels counterproductive if you're trying to teach people to not fall for dark patterns, you've just rewarded them for falling for it and punished anyone who didn't!. Then, a later level…
Re: Show HN: Interactive game teaching dark patterns in UX design
#33Re: Show HN: Interactive game teaching dark patterns in UX design
#34And then, at the end, there's an onboarding funnel for the author's paid Substack, which has several screens of dark patterns. I put "uce@ftc.gov" in the email box.
Re: Show HN: Interactive game teaching dark patterns in UX design
#35The forced 5 second wait time is killing me. Why not just let me click between the puzzles? Also feels like a left-to-right orientation would be easier to browse, as opposed to the mobile style stacked cards.
Re: Show HN: Interactive game teaching dark patterns in UX design
#36It's a nice game but I have some feedback: The first two levels want you to click the non-misleading option and then the third requires you to click the misleading option, which then has a "Report as Deceptive Marketing" button. This feels counterproductive if you're trying to teach people to not fall for dark patterns, you've just rewarded them for falling for it and punished anyone who didn't!. Then, a later level…
Re: Show HN: Interactive game teaching dark patterns in UX design
#37But as far as the game itself goes, it's good, but kinda confusing in its design. Sometimes it seems like you're meant to show you won't fall for the tricks by clicking the right option, whereas sometimes you're forced to do the wrong thing first so the game can explain why it's the wrong choice. It'd be better if you just had to do what was needed without clicking the wrong/misleading option, since it'd be a better test of your ability to recognise online manipulation.
Also the delay between each puzzle felt really arbitrary, not gonna lie. Don't know why I'm forced to wait 5 seconds between rounds.
Re: Show HN: Interactive game teaching dark patterns in UX design
#38This is very well built. And beautiful to look at too. Congrats..
Re: Show HN: Interactive game teaching dark patterns in UX design
#39That was really well done. Nice work!
Re: Show HN: Interactive game teaching dark patterns in UX design
#40Very cool! I interacted with the first few pages and I am going to share this with my friends so they can learn how to avoid the dark patterns.