Earlier quoted context omitted.
Nintendo is not Nintendo-y enough for a while now. The switch system UI is bland and on launch the gray switch was the one being presented.
Yeah, I am not a big fan of the Switch UI. They really took out the "surprise and delight" compared to the Wii U and 3DS. Very bland and straightforward, and yet somehow awfully slow and laggy.
Nintendo announces the Switch 2 [video]
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Re: Nintendo announces the Switch 2 [video]
#362There are many reasons why the portable factor is good, not least you can enjoy it riding the bus or laying in bed Saturday morning; you can play big games in spare minutes side by side with the rest of your life.
Sony's Vita was quite successful with titles like Killzone Mercenary which was as fun a shooter as you'll find on any platform, but Sony gave up on the form factor because of the phone fever sweeping the world. Fortunately the culturally Japanese games like Akiba's Trip, Persona, Fate/Extella, Hyperdimension Neptunia and such have jumped to Steam.
There's the Steam Deck and countless off-brand competitors, Microsoft is talking about a portable XBOX, Sony is planning a PS5P which sounds overly ambitious -- TV-attached consoles are becoming irrelevant when you can connect an XBOX controller to your PC and have a console experience, but much better, with Steam, GOG, Origin and other PC app stores.
Re: Nintendo announces the Switch 2 [video]
#363Earlier quoted context omitted.
The rumour has it the older joycons can still be used wirelessly, just not physically connected.
So how are you going to charge them then? Have the old Switch 1 lying around as a charging station?
Looking around, it appears that Nintendo have also released an official "Joy-con charging stand (2-way)", suspiciously it seems they only launched it in October 2024, when various 3rd party chargers have been around for years.
There's also the official AA battery packs. Yes, really.
Re: Nintendo announces the Switch 2 [video]
#364Earlier quoted context omitted.
Maybe that will be the next big thing in games. Finally deliver on the promise of living, breathing worlds, instead of breaking the illusion when the character scripts start to repeat and you realize “your choices matter” means you can pick from one of three different endings.
I think this is it. Once a console can run an LLM you will see open world games with immersion that we’ve never seen before Procedurally generated worlds are one thing but imagine exploring an endless world where you can talk to every NPC and never have the same conversation twice
That said, though, I can definitely see a use for making the world feel more alive. Watch_Dogs: Legion put a lot of effort into having tons of voiced NPCs with interesting conversations and phone calls, but you could go even further by having an LLM generate text to be read by an AI TTS system.
Re: Nintendo announces the Switch 2 [video]
#365Earlier quoted context omitted.
> The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom) A bit of an aside, but... Tears of the Kingdom looks just awful to me. My kids played Breath of the Wild and when they got Tears of the Kingdom I walked in and was astonished at the graphic quality. I think I had just finished Doom 2016 at the time and I…
To me, Nintendo is more about gameplay then graphics and i hope it stays that way.
Nearly all Nintendo (game freak is not technically Nintendo) games look beautiful thanks to having a great art style instead of just focusing on higher polygon count.
Re: Nintendo announces the Switch 2 [video]
#366I'll be really curious to see what the gpu specs are like since it'll likely be nvidia again. The original Switch was 720p but lets you bump up to 1080p when in docked mode, so developers had to restrict design to accommodate both modes, but nvidia could possibly do a dlss trick when plugged in so devs just need to worry about 1 render target that will get upscaled automagically.
DLSS is disappointing compared to actual resolution increases. It adds plenty of artifacts like shimmer, ghosting, occlusion issues. I’m expecting Nintendo to use it unfortunately.
Re: Nintendo announces the Switch 2 [video]
#367Looks like a new controller attachment system, maybe magnetic, except that doesn't seem robust enough for excited play. I wonder what that means for spare controllers. It's a waste to make people go buy new extra controllers for multiplayer games. Maybe you can use your old Switch as a charger and pair via BT? Not nearly as nice as just sliding it on to pair, but hopefully reduces e-waste.
Re: Nintendo announces the Switch 2 [video]
#368I'll be really curious to see what the gpu specs are like since it'll likely be nvidia again. The original Switch was 720p but lets you bump up to 1080p when in docked mode, so developers had to restrict design to accommodate both modes, but nvidia could possibly do a dlss trick when plugged in so devs just need to worry about 1 render target that will get upscaled automagically.
DLSS is disappointing compared to actual resolution increases. It adds plenty of artifacts like shimmer, ghosting, occlusion issues. I’m expecting Nintendo to use it unfortunately.
It's using a different neural network for upscaling, and these issues seem to be massively reduced. It should be compatible back to at least the 20xx GPUs as well, not just the new 50xx GPUs. Maybe it'll be on the switch 2 as well.
I've only seen a few clips of Cyberpunk but they surprised me a lot. If that level of quality can work on other games too then it'll be a huge upgrade.
Re: Nintendo announces the Switch 2 [video]
#369Let me just say what I'm seeing here... Folks can correct me, or add their own observations * Screen is bigger * Seems like it has a new texture * USB-C port (on the bottom?) * Another USB-C port (on the top?) * Headphone jack * Pull-out stand, supports multiple positions * Bigger controllers * New coloring on the controllers * The built-in top buttons on the hold-it-sideways configuration appear to be nicer * The co…
the thing next to the port looks like an optical sensor to me.
Re: Nintendo announces the Switch 2 [video]
#370Earlier quoted context omitted.
Both controllers have optical sensors (visible in the trailer), confirming the rumors that they'll have mouse like functionality. Remains to be seen if games will actually bother to implement it or if it'll remain a curiosity that only a handful of titles support.
All it does it confirm that they have something there. The Wii used a sensor to detect where it was pointing, the Switch had an IR camera for a variety of weird gimmicks, the NES and SNES had light-detecting "guns". Hell, it could even be an IR blaster like the Wii U Gamepad had, and not a sensor at all. We just don't know yet.