Live data from Hacker News

Understanding Memory Management, Part 1: C

educatedguesswork.org

1–10 of 95 posts

Re: Understanding Memory Management, Part 1: C

#2
Thanks for such a detailed article.

In my spare time working with C as a hobby I am usually in "vertical mode" which is different to how I would work (carefully) at work, which is just getting things done end-to-end as fast as possible, not careful at every step that we have no memory errors. So I am just trying to get something working end-to-end so I do not actually worry about memory management when writing C. So I let the operating system handle memory freeing. I am trying to get the algorithm working in my hobby time.

And since I wrote everything in Python or Javascript initially, I am usually porting from Python to C.

If I were using Rust, it would force me to be careful in the same way, due to the borrow checker.

I am curious: we have reference counting and we have Profile guided optimisation.

Could "reference counting" be compiled into a debug/profiled build and then detect which regions of time we free things in before or after (there is a happens before relation with dropping out of scopes that reference counting needs to run) to detect where to insert frees? (We Write timing metadata from the RC build, that encapsulates the happens before relationships)

Then we could recompile with a happens-before relation file that has correlations where things should be freed to be safe.

EDIT: Any discussion about those stack diagrams and alignment should include a link to this wikipedia page;

https://en.wikipedia.org/wiki/Data_structure_alignment

Re: Understanding Memory Management, Part 1: C

#3
Great post for intermediary programmers, who started programming in Python, and who should now learn what's under the hood to get to the next level of their education. Sometimes (perhaps most of the time), we should ignore the nitty gritty details, but the moment comes where you need to know the "how": either because you need more performance, sort out an issue, or do something that requires low-level action.

There are few sources like this post targeting that intermediate group of people: you get lots of beginner YouTube clips and Web tutorials and on HN you get discussions about borrow checking in Rust versus garbage collection in Go, how to generate the best code for it and who has the best Rope implementation; but little to educate yourself from the beginner level to the level where you can begin to grasp what the second group are talking about, so thanks for this educations piece that fills a gap.

Re: Understanding Memory Management, Part 1: C

#5

Thanks for such a detailed article. In my spare time working with C as a hobby I am usually in "vertical mode" which is different to how I would work (carefully) at work, which is just getting things done end-to-end as fast as possible, not careful at every step that we have no memory errors. So I am just trying to get something working end-to-end so I do not actually worry about memory management when writing C. So…

> which is just getting things done end-to-end as fast as possible, not careful at every step that we have no memory errors.

One horrible but fun thing a former professor of mine pointed out: If your program isn't going to live long, then you never have to deallocate memory. Once it exits, the OS will happily clean it up for you.

This works in C or perhaps lazy GC languages, but for stateful objects where destructors do meaningful work, like in C++, this is dangerous. This is one of the reasons I hate C++ so much: Unintended side effects that you have to trigger.

> Could "reference counting" be compiled into a debug/profiled build and then detect which regions of time we free things in before or after (there is a happens before relation with dropping out of scopes that reference counting needs to run) to detect where to insert frees?

This is what Rust does, kinda.

C++ also does this with "stack" allocated objects - it "frees" (calls destructor and cleans up) when they go out of scope. And in C++, heap allocated data (if you're using a smart pointer) will automatically deallocate when the last reference drops, but this is not done at compile time.

Those are the only two memory management models I'm familiar with enough to comment on.

Re: Understanding Memory Management, Part 1: C

#6
This isn't proper usage of realloc:

    lines = realloc(lines, (num_lines + 1) * sizeof(char *));
In case it cannot service the reallocation and returns NULL, it will overwrite "lines" with NULL, but the memory that "lines" referred to is still there and needs to be either freed or used.

The proper way to call it would be:

    tmp = realloc(lines, (num_lines + 1) * sizeof(char *));

    if (tmp == NULL) {
        free(lines);
        lines = NULL;
        // ... possibly exit the program (without a memory leak)
    } else {
        lines = tmp;
    }

Re: Understanding Memory Management, Part 1: C

#8

Thanks for such a detailed article. In my spare time working with C as a hobby I am usually in "vertical mode" which is different to how I would work (carefully) at work, which is just getting things done end-to-end as fast as possible, not careful at every step that we have no memory errors. So I am just trying to get something working end-to-end so I do not actually worry about memory management when writing C. So…

Nothing is going to tell you where to put your free() calls to guarantee memory safety (otherwise Rust wouldn't exist).

There are tools that will tell you they're missing, however. Read up on Valgrind and ASAN.

In C, non-global variables go out of scope when the function they are created in ends. So if you malloc() in a fn, free() at the end.

If you're doing everything with globals in a short-running program, let the OS do it if that suits you (makes me feel dirty).

This whole problem doesn't get crazy until your program gets more complicated. Once you have a lot of pointers among objects with different lifetimes. or you decide to add some concurrency (or parallelism), or when you have a lot of cooks in the kitchen.

In the applications you say you are writing, just ask yourself if you're going to use a variable again. If not, and it is using dynamically-allocated memory, free() it.

Don't psych yourself out, it's just C.

And yes, there are ref-counting libraries for C. But I wouldn't want to write my program twice, once to use the ref-counting library in debug mode and another to use malloc/free in release mode. That sounds exhausting for all but the most trivial programs.

Re: Understanding Memory Management, Part 1: C

#9

This isn't proper usage of realloc: lines = realloc(lines, (num_lines + 1) * sizeof(char *)); In case it cannot service the reallocation and returns NULL, it will overwrite "lines" with NULL, but the memory that "lines" referred to is still there and needs to be either freed or used. The proper way to call it would be: tmp = realloc(lines, (num_lines + 1) * sizeof(char *)); if (tmp == NULL) { free(lines); lines = NUL…

Very odd that an article trying to teach memory management would miss this, this should be common knowledge to anyone who used realloc, just like checking the return of any allocation call.

Re: Understanding Memory Management, Part 1: C

#10

Memory arenas should be taught to all programmers and become the default method of memory management.

I agree with you 100%. I think arenas are a much lighter burden for the programmer to reason about than lifetimes & access patterns.

But arenas can have one big drawback, and that is if you do a lot of allocations and deallocations, especially in long-running routines, you can essentially leak memory, because arenas are not usually freed until they are going out of scope. This can vary depending on the language and the implementation, though.

My thought to counteract that though is you could offer a ref-counted arena just for this scenario, but I'm not sure what exactly that would look like (automatic once refs hit 0? offer a purge() function like a GC?). I haven't wrapped my head around the ergonomics yet.

Post reply on HN