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My 3D SWE Portfolio – Built with React Three Fiber

dement.dev

41–50 of 63 posts

Re: My 3D SWE Portfolio – Built with React Three Fiber

#42
post #13

Does anyone remember that mid-2000s, 3D competitor to Flash? i think the name started with A like Ankh or something like that but I could be wildly off. It had an IDE and basically ran as a plugin in the browser. It died a quiet death. This site kinda sorta reminds me of that. Forget what it's called - if someone does, please post more info!

What about 3D Anarchy, later bought becoming Adobe Atmosphere?

https://en.m.wikipedia.org/wiki/Adobe_Atmosphere

Re: My 3D SWE Portfolio – Built with React Three Fiber

#43
post #13

Does anyone remember that mid-2000s, 3D competitor to Flash? i think the name started with A like Ankh or something like that but I could be wildly off. It had an IDE and basically ran as a plugin in the browser. It died a quiet death. This site kinda sorta reminds me of that. Forget what it's called - if someone does, please post more info!

[deleted]

Re: My 3D SWE Portfolio – Built with React Three Fiber

#44
post #13

Does anyone remember that mid-2000s, 3D competitor to Flash? i think the name started with A like Ankh or something like that but I could be wildly off. It had an IDE and basically ran as a plugin in the browser. It died a quiet death. This site kinda sorta reminds me of that. Forget what it's called - if someone does, please post more info!

“A frame” was one but likely not what you mean

Re: My 3D SWE Portfolio – Built with React Three Fiber

#47
post #46

There are no shadows or transparent textures and only low poly models, yet I only get maybe 2fps. I've built webgl racing game that did >50fps on a $50 phone [1]. There's something seriously wrong with your tech stack. [1] https://www.youtube.com/watch?v=okg61OOFUdQ

No one likes a show off. The website does the job and does it well. It got me exploring and clicking to find out more.

Re: My 3D SWE Portfolio – Built with React Three Fiber

#48
post #39

Earlier quoted context omitted.

This website was able to optimize your 24MB glb file to 2.4MB and the quality looks the same to me https://glb.babylonpress.org/

Nice find I’ll test this out! Did you make this?

Khronos has a glb optimizer here btw: https://github.com/KhronosGroup/glTF-Compressor

This tool is good too: https://meshoptimizer.org/gltf/

Re: My 3D SWE Portfolio – Built with React Three Fiber

#49
post #46

There are no shadows or transparent textures and only low poly models, yet I only get maybe 2fps. I've built webgl racing game that did >50fps on a $50 phone [1]. There's something seriously wrong with your tech stack. [1] https://www.youtube.com/watch?v=okg61OOFUdQ

Nice work on your racing game! I haven’t experienced the low frame rate you’re mentioning on my site across any of my devices (maybe low frame rate on load a few times)

Re: My 3D SWE Portfolio – Built with React Three Fiber

#50
post #46

There are no shadows or transparent textures and only low poly models, yet I only get maybe 2fps. I've built webgl racing game that did >50fps on a $50 phone [1]. There's something seriously wrong with your tech stack. [1] https://www.youtube.com/watch?v=okg61OOFUdQ

This may be a compatibility problem. On my phone it seems to run at 60fps.
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