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Pixate - beautiful native mobile apps with CSS

kickstarter.com

21–30 of 58 posts

Re: Pixate - beautiful native mobile apps with CSS

#21

So does it compile to Objective-C? It sounds more like an 'engine' that is a part of your actual app and interprets the CSS realtime. Sounds more processor intensive than just loading up flat graphics. (not an expert, please chime in)

They are somewhat vague on the technical details - however, it sounds like they are indeed basically rendering out their own graphics context and not using Apple's native UI components ("[a] 2D graphics engine facilitates the rendering of scalable, resolution-independent vector graphics).

As to performance, it depends how they do it. I wouldn't want to comment until they revealed some more technical details about this 'graphics engine'. They say 'style native apps and components', but it's unclear to me whether this means they are interpreting CSS and applying these styles to UIKit elements or rolling their own UIKit-like elements (I suspect the latter, but I might be wrong).

Re: Pixate - beautiful native mobile apps with CSS

#22
post #4

I'm not sure I absorbed the message as it was supposed to be put across. The video showed a (seemingly) quite advanced prototype, and they expect to be able to ship before the end of the year. So what is the $200k for? Seemingly to "make it happen" but it appears to be happening already, so it's kickstarting a hefty salary? If I did somehow miss the point and this seems like a cynical response then obviously I apolog…

I'm getting the same vibe. And I'm beginning to think that allowing this kind of thing will be the downfall of Kickstarter. Yes, I will explain.

Don't get me wrong, I absolutely love the Kickstarter concept. But in practice, their scaling seems to quickly be turning hem into a sales platform that has no controls or accountability.

And I have nothing bad to say about this project in particular, but they are a YC company, and the state of the prototype shows that they already have all they need to make it happen. This project doesn't need money. The campaign seems to me to be nothing more than a simple "I'm making something cool, so give me cash". And I'm not saying there's anything wrong with that -- by all means, people should be free to do what they wish with their money, and the Kickstarter campaign will probably work out beautifully for them. That's great.

But this whole perception of Kickstarter being a place for bootstrapping interesting projects is turning into a dangerous myth. Like many things before it, Kickstarter is becoming a place for people with money (and/or obvious ability to make money), to make even more money, though marketing under a vague guise of "bootstrapping", with no checks or balances to keep people honest.

This isn't an accusation leveled at Pixate -- I don't believe they're doing anything wrong and I have huge faith in YC's filtering. But once enough clever people figure out that you can earn a killing or huge bonus on top of anything, just by tacking on a nice Kickstarter campaign, it will become impossible to separate the wheat from the chaff. And then people will move on to the next thing, and the cycle will repeat.

Re: Pixate - beautiful native mobile apps with CSS

#23

Earlier quoted context omitted.

Kickstarter is being used, more and more, as a way to build interest and create revenue before the official "launch" of a product; even a product that would be produced anyway. It seems to be a rather effective way to get press coverage for a percentage of projects, and presents a clean interface on a trusted system for interested potential purchasers. The risk, of course, is that a huge goal is less likely to be rea…

It feels like a lot of kickstarters are barely more than a "pre-order" mechanism. I'm not sure what happens if a project gets funded but then fails to deliver. It seems like when you give to a kickstarter, you should go into it fully prepared to never get your money back and never get the finished product.

It's a cynical way to pre-order, because you're not really pre-ordering at all: you're giving some money and the rewards are a side-effect. You don't get any of the usual consumer protection at all.

Re: Pixate - beautiful native mobile apps with CSS

#24

To me, this kind of product needs crowdsourced equity financing (that's becoming legal soon, right?), not Kickstarter-style. I have a hard time imagining there are, say, 2000 people willing to pay $100 in advance for this with no guarantees. This isn't a sexy video game which can build up lots of viral demand... Despite that, I wish them the best of luck! From what I understand, CSS-style formatting of native iOS com…

Yes, it's becoming legal sometime later this year or very early next year. SEC is currently working on the regulations that we'll all have to follow in making use of it.

Re: Pixate - beautiful native mobile apps with CSS

#25
post #4

I'm not sure I absorbed the message as it was supposed to be put across. The video showed a (seemingly) quite advanced prototype, and they expect to be able to ship before the end of the year. So what is the $200k for? Seemingly to "make it happen" but it appears to be happening already, so it's kickstarting a hefty salary? If I did somehow miss the point and this seems like a cynical response then obviously I apolog…

Kickstarter is being used, more and more, as a way to build interest and create revenue before the official "launch" of a product; even a product that would be produced anyway. It seems to be a rather effective way to get press coverage for a percentage of projects, and presents a clean interface on a trusted system for interested potential purchasers. The risk, of course, is that a huge goal is less likely to be rea…

Running a Kickstarter project early on in a product's life allows anyone to see what kind/size of audience they'll be dealing with.

I don't believe all products should do this, but they'll receive valuable feedback, and if they don't meet their goal, they'll be better off with decent feedback from potential customers.

Re: Pixate - beautiful native mobile apps with CSS

#26
post #4

I'm not sure I absorbed the message as it was supposed to be put across. The video showed a (seemingly) quite advanced prototype, and they expect to be able to ship before the end of the year. So what is the $200k for? Seemingly to "make it happen" but it appears to be happening already, so it's kickstarting a hefty salary? If I did somehow miss the point and this seems like a cynical response then obviously I apolog…

It is very very easy to create a nice demo, the difference beteween that and a nice product is lots and lots of time, effort and money.

There is a balance to be made between 'we have this idea and need money to build it' and 'we are serious about this, we have done X much already, we need money to go over the finish line'

Re: Pixate - beautiful native mobile apps with CSS

#28
post #4

I'm not sure I absorbed the message as it was supposed to be put across. The video showed a (seemingly) quite advanced prototype, and they expect to be able to ship before the end of the year. So what is the $200k for? Seemingly to "make it happen" but it appears to be happening already, so it's kickstarting a hefty salary? If I did somehow miss the point and this seems like a cynical response then obviously I apolog…

"I just saw that it's retailing for $299. It all feels rather cynical."

Huh? For a $99 pledge, you get the $299 license when it launches, it looks like.

This looks like every other product kickstarter, which essentially are saying, "We've invested considerable time and money. We're committed. We'd love to have you pitch in to help accelerate us and get us over the finish line. In exchange, your pledges entitle you to discounts and other favors."

Re: Pixate - beautiful native mobile apps with CSS

#29
post #7

Feedback on the Listr (ugh, that name) re-imagining: the little icons weren't particularly informative in the original, but at least there was some text to try and explain. Now I get to guess what each icon means, plus instead of everything fitting on one screen, you apparently must scroll down to select e.g. "Projects". By the way, what is up with every project talking about "beautiful"? "Beautiful Javascript", "Bea…

Apparently they've been taking tips from Google. "Sometimes obscure icons with no names? We love that shit.' -- Google UI team

Re: Pixate - beautiful native mobile apps with CSS

#30
post #22
post #4

I'm not sure I absorbed the message as it was supposed to be put across. The video showed a (seemingly) quite advanced prototype, and they expect to be able to ship before the end of the year. So what is the $200k for? Seemingly to "make it happen" but it appears to be happening already, so it's kickstarting a hefty salary? If I did somehow miss the point and this seems like a cynical response then obviously I apolog…

I'm getting the same vibe. And I'm beginning to think that allowing this kind of thing will be the downfall of Kickstarter. Yes, I will explain. Don't get me wrong, I absolutely love the Kickstarter concept. But in practice, their scaling seems to quickly be turning hem into a sales platform that has no controls or accountability. And I have nothing bad to say about this project in particular, but they are a YC compa…

> And I have nothing bad to say about this project in particular, but they are a YC company, and the state of the prototype shows that they already have all they need to make it happen. This project doesn't need money. The campaign seems to me to be nothing more than a simple "I'm making something cool, so give me cash".

I fully agree. Honestly, I hope both that this campaign fails and that the guys at Pixate are able to develop and launch their product successfully. The point of Kickstarter is to enable creative endeavours that would have trouble succeeding in a market environment -- a talented friend of mine financed his first short film via a similar site, which will hopefully get him a foot in the door of filmmaking. In his case, the Kickstarter idea is a great thing: It guarantees artistic independence and audience involvement.

This app, however, already has backing and will easily make plenty of money on the market. It's not a catastrophe in the long haul, but I sincerely hope this doesn't catch on: That's not audience involvement, that's a commercial transaction. You give me money, I give you product. On a larger scale, it's abusing opportunities for people who have few, which is particularly nefarious if it comes from people who have no need to beg.

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