Earlier quoted context omitted.
> An LLM DM is exactly what could add that story, make overcoming challenges feel meaningful and allow for player decisions to actually impact the world deeply. No it's not. I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions. An LLM isn't going to craft a story element tailored to a character, or more importantly, an individua…
> I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions. Sure you will. > An LLM isn't going to craft a story element tailored to a character, or more importantly, an individual player. Sure it is. > An LLM also doesn't really understand the game rules and isn't going to be able to adjudicate house rules based on fun factor. Sure…
Some details about players are structured and can be easily stored and referenced. Some aren't. Consider a character who, through emergent gameplay, develops a slight bias against kobolds; who's going to pick up on that and store it in a database (and at what point)? What if a player extemporaneously gives a monologue about their grief at losing a parent? Will the entire story be stored? Will it be processed into structured chunks to be referenced later? Will the LLM just shove "lost a father" into a database?
Given current limitations I don't see how you design a system that won't forget important details, particularly across many sessions.