LLM based agents as Dungeon Masters
101–110 of 144 posts
Re: LLM based agents as Dungeon Masters
#102The main problem with doing this on chatgpt is that it is _relentlessly_ cheerful and it's almost impossible for it to produce any kind of interpersonal drama or threat or danger. I tried to get it to run space opera about a diplomatic mission to a newly recontacted planet, full of Game of Thrones-style intrigue and plotting and scheming, and it was like playing with a cheerily optimistic new UN intern that completel…
https://huggingface.co/jukofyork/Dark-Miqu-70B
https://huggingface.co/SicariusSicariiStuff/Negative_LLAMA_7...
Re: LLM based agents as Dungeon Masters
#103Earlier quoted context omitted.
> An LLM DM is exactly what could add that story, make overcoming challenges feel meaningful and allow for player decisions to actually impact the world deeply. No it's not. I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions. An LLM isn't going to craft a story element tailored to a character, or more importantly, an individua…
> I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions. First, you don't need much of any context window because you can finetune the LLM. Don't mistake specific engineering choices and tradeoffs and deployment convenience for intrinsic limitations of the technology. Second, LLMs like Gemini now have context windows of millions…
Re: LLM based agents as Dungeon Masters
#104Earlier quoted context omitted.
> I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions. First, you don't need much of any context window because you can finetune the LLM. Don't mistake specific engineering choices and tradeoffs and deployment convenience for intrinsic limitations of the technology. Second, LLMs like Gemini now have context windows of millions…
Have you actually used Gemini? I use it a lot for translation, and its context window is more like 150k tokens, rather than the 2M context window they say it has.
Re: LLM based agents as Dungeon Masters
#105Re: LLM based agents as Dungeon Masters
#106Re: LLM based agents as Dungeon Masters
#107 Lack of Human and Social Interactions: This is a significant drawback when you look it as the social thing, however, they require scheduling. For me I wanted to venture beyond the typical fantasy/sci-fi settings and good bored of those D&D/warhammer world.
LLM Versatility: LLMs can take you on wild (now non-NSFW) adventures. I wanted to play a D&D-style game set in the Venetian Renaissance and GPT delivered with accurate locations, families, and artists. It can do the same with medieval settings from my country, ancient Rome, surrealist landscapes, and whatever your favorite books, movies, or games involve.
Customization: Want a game master who replies in poetry, slang, in style of you favourite author? No problem.
Context: This is a tough one, but there are two approaches:
Retrieval-Augmented Generation (RAG)
Summarization, and then summarization of the summary. I've used this approach in my previous startup and in this game.
Characters: I utilised the randomness of different character styles. You might meet smart/beautiful/evil/good characters with predefined styles, and the LLM quite effectively supports roleplay.
Cons: Lack of Continuity: The biggest downside is the lack of continuity. Even if I generate a world and scenario, after a few rooms, it doesn't come together like a game would, where previous events feed into current ones, even when I provide again LLM with previous details. I kinda lack big picture design of story. I am working on that
I'm currently running a private beta and looking for co-founders (game/design/coding) in the EU, preferably Poland. Please email me at contact@sentimentscanner.com for more information for beta membership and so one.Re: LLM based agents as Dungeon Masters
#108Earlier quoted context omitted.
Two reasons: 1) "LLM DM" isn't merely mean substituting for human DM in a D&D session. The same capability can be used as a component in a video game, to breathe life into the game world, have it interactively react and evolve along with the player. EDIT: Take a game like Rimworld, that relies on a scripted RNG dubbed a "storyteller", to decide what random events to hit you with and how hard. It's fun early on, but i…
> An LLM DM is exactly what could add that story, make overcoming challenges feel meaningful and allow for player decisions to actually impact the world deeply. No it's not. I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions. An LLM isn't going to craft a story element tailored to a character, or more importantly, an individua…
You don't need to provide every single previous information to llm, use LLM to summarise previous ones and it gets really compact. It works quite well.
Re: LLM based agents as Dungeon Masters
#109Earlier quoted context omitted.
> An LLM DM is exactly what could add that story, make overcoming challenges feel meaningful and allow for player decisions to actually impact the world deeply. No it's not. I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions. An LLM isn't going to craft a story element tailored to a character, or more importantly, an individua…
> I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions. Sure you will. > An LLM isn't going to craft a story element tailored to a character, or more importantly, an individual player. Sure it is. > An LLM also doesn't really understand the game rules and isn't going to be able to adjudicate house rules based on fun factor. Sure…
Re: LLM based agents as Dungeon Masters
#110Earlier quoted context omitted.
They are a step on the road to fully responsive rpg worlds though, which don’t have to be text based.
It's been written at length here and elsewhere by game devs, but this isn't a thing that anyone would truly want. A purely AI generated or controlled world would have no constraints, and be fundamentally untestable - games aren't really games unless they have constraints. Even the 'purest' sandboxes have some kind of constraint buried within them, and I think you'd find an RPG of this type extremely boring, at least…