Earlier quoted context omitted.
I agree. And there's no infallible algorithm. I think there are some good heuristics, though: - invest more of your time in learning more about the things you are currently finding useful than in things that sound like they could potentially be useful - invest more of your time in learning skills that have been useful for a long time (C, Make) than in skills of more recent vintage (MobX, Kubernetes), because of the L…
> invest your time in learning to use free software (FreeCAD, Godot, Postgres) rather than proprietary software (SolidWorks, Unity, Oracle), because sooner or later you will lose access to the proprietary stuff. The think you have a solid point with Postgres v Oracle and I haven’t followed game dev in a while, but your FreeCAD recommendation is so far from industry standard that I don’t think it’s good advice. If you…
However, if the goal is to be a full time employee doing CAD, I would of course going with one of the most established tools. Potentially even get some certifications.